Table of Contents

CityTraffic Manual

CityTraffic is a plug-in for 3ds Max which helps to create car traffic flow on urban environments and off-roads. Special road editor and automatic cars setup substantially accelerates preparation of scenes for the simulation of traffic movement.

Huge variety of configurations for each car, whether it is adjustment of a suspension bracket or style of driving, give the ability to create realistic simulation. Dynamics calculation makes movements over complicated surfaces more realistic, and the artificial intelligent system helps cars to operate independently.

CityTraffic is an automatic traffic management system. Therefore, bringing the animation generated by the system to the forefront is not recommended.

 screenshot

 screenshot

New features in version 2:

For owners of previouse versions

If you already use CityTraffic version 1.xx. CityTraffic 2 is essentially a brand new AI system, which differs radically from the one used in versions 1.xx. Besides, the whole road construction and traffic management algorithms have significantly changed. Hence, we have not been able to provide compatibility; thus, scenes created in versions 1.xx cannot be opened correctly in CityTraffic 2.

However, we have retained the possibility to install both CityTraffic 1.xx and CityTraffic 2 on the same version of 3ds Max. This will allow you to continue working on the files created in older versions and to switch to the new version step by step, whenever possible and necessary. The CityTraffic 1.xx license file will not work for CityTraffic 2, so you will need to request an additional license for CityTraffic 2. All CityTraffic 1.xx users will get the CityTraffic 2 licenses free of charge.

System requirements

3ds Max versions: 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025

3ds Max Design : all

OS: Windows XP, Windows Vista, Windows 7, 8, 10, 11

Microsoft Visual C++ 2010 Redistributable Package (probably already installed on your PC)

User must have local administrator rights on Windows XP.

Installation

Please make sure you downloaded latest version of the plug-in from our forum

Users are provided with the same installation file for both Workstation and Render node CityTraffic-x.xxx.exe

Workstation can be used only when license is properly installed, and provides access to all CityTraffic. options.

If CityTraffic. does not find license file it switches itself to Rendernode mode and only can open and render files created with CityTraffic Workstation.

Rendering is available both locally and over network.

To install the program you need to run the CityTraffic-x.xxx.exe with the administrator rights.

 Citytraffic install window

Don’t forget to quit 3ds max before you start the installation. (please check Task Manager too for any running instances of 3ds max from all users)

 CityTraffic license agreement

Read carefully the license agreement. If you accept it tick “I accept” and then press setup button; if not, press “Cancel” button.

 chosing 3ds max version

Choose 3ds max version you use.

 chosing install path

The setup wizard will automatically select destination folder for 3dsmax. Check the path where 3dsmax is installed and correct it if needed.

Registration

for activation instructions please see https://docs.icube3d.com/en:cerber-protection

Uninstall

you can find uninstaller in: Start menu > R&D Group > CItyTraffic > Uninstall

or manually delete CityTraffic2.dlo from Plugins folder in your 3ds max installation directory.

Installing for network or distributed rendering

For network rendering just install the same file CityTraffic-x.xxx.exe. Installation procedure is the same as for the Workstation, but skipping Registration process. Rendernodes do not require registration.

Submission for network or distributed rendering should be done from the PC with the registered version of CityTraffic. The rest of render nodes involved in the network or distributed rendering do not need to be registered

manual installation on render nodes: install 1 machine with the EXE file then copy \plugins\CityTraffic2.dlo to other rendernodes from that machine.

Step 1

In the middle of each road draw a spline conforming to the terrain. Conforming does not have to be precise; however, the gap between the spline and the ground surface should not exceed the radius of your vehicles wheels. If roads vary in width or number of lanes, then each road type should have its own spline.

 screenshot road creation

Step 2

Assign CityTraffic Road(WSM) modifier to splines.

 road setup

CityTraffic Road(WSM) modifier has the following parameters:

 road parameters

If you need to create a road with lanes different in width or speed limit or reserved only for public transport, you can copy a spline, assign a CityTraffic Road(WSM) modifier with different parameters to the copy, and arrange the lanes in order by changing the Shift value. In this case, differently modified adjacent lanes should slightly overlap edgewise. This will allow vehicles to change lanes correctly.

Such a simple road modeling system by no means imply limited capability.

You can combine any part of the road from several splines with different CityTraffic Road(WSM) modifiers. This will allow to reduce or expand roads, create pullouts and parking bays, and so on. In order to make road narrowings and expansions look correct, you need to add extra elements to the relevant area. See below example

 road parameters

Step 3

To arrange road intersection, draw splines crossing the central lines of the roads to be intersected. While the shape of the splines does not matter, the intersecting points of the splines and the central lines are important.

 road parameters

 road parameters

 road parameters

 road parameters

 road parameters

 road parameters

Assign a CityTraffic Cross (WSM) modifier to the spline.

road parameters

 road parameters

Arrange other intersections likewise.

 road parameters

 road parameters

 road parameters

The automatic intersection modeling system makes it possible to quickly arrange numerous typical intersections. Nonetheless, it does not provide flexibility in managing traffic lanes, enabling turns from specific lanes, and making unusual radiuses and curves at intersections. If you are facing a task to develop an uncommon intersection, you need to do it manually. Draw all necessary traffic trajectories, turns and U-turns with splines, assign CityTraffic Road(WSM) modifier and transform the splines into road sections with necessary characteristics. Try to connect the spline edges to the adjacent to intersections road sectors accurately. However, they do not have to be perfectly precise as the system as such is intelligent enough to allocate traffic flows correctly.

Magic roundabout example

As an example lets analyze an extremely sophisticated intersection, i.e. the Magic Roundabout in Swindon, England, famous for its complexity. This is how it actually looks like:

 Magic Roundabout

 Magic Roundabout

Here is its traffic plan:

 Magic Roundabout

a) Let’s start with modeling splines on all possible directions of the intersection; these do not have to be precise

 Magic Roundabout

b) Then assign CityTraffic Road(WSM) modifiers to them and adjust the number of lanes and their widths. It is clear that there is no need to strive for perfect connections between all the elements.

 Magic Roundabout

c) Arrange stop lines

 Magic Roundabout

d) Make simulation

 Magic Roundabout

You can watch the result here: https://www.youtube.com/watch?v=conjlqsF7Ys

As you can see, even a complicated uncommon situation like this can be simulated with CityTraffic2.

Step 4

Arrange bus stops, parking bays, stop lines, and traffic lights where necessary. All these elements can be found in Helpers > CityTraffic2

 CityTraffic creation panel

Bus Stops

BusStop

 CityTraffic Bus stop parameters

Buses will stop at this object.

 Parking configuration

Parking areas

Parking

 Parking parameters

Cars will park at this object.

 stop lines

Stop Lines

Stop Line

 stop lines

 stop lines

Do not make stop lines too small as they may be ignored. All vehicles will be slowing down and stopping prior to crossing this line. After stopping they will continue.

Obstacle

Obstacle

 Obstacles settings

Vehicles cannot drive into obstacles, so they will be trying to detour them.

 Obstacles settings

Do not make obstacles too small as they may be ignored

Speed Limiter

SpeedLimiter

 Speed Limiter settings

This item can be used to decrease or increase the average speed of traffic flow on certain road sections, for example, to create speed bumps.

 Speed Limiter settings

Do not make speed limiters too small as they may be ignored.

Traffic Lights

Traffic Light

 Traffic Light settings

There are two ways to control traffic lights – with a diagram or animation parameter. In case of the diagram, the length of a period is defined by setting of a number of frames and assigning them permitted and non-permitted values. Alternatively, if the animated parameter is more than 50.0, then traffic lights allow traffic to proceed

Traffic lights impact the lanes they cover.

the diagram settings

 Traffic Light settings

Step 5

Apart from roads and road signs, you also need to configure vehicles. You can do it with CityTraffic2 utility.

 Citytraffic utility

 Citytraffic utility

Select a vehicle; it must consist of one object of body and four or six objects of wheels. Body should be Y-axis oriented (Y-axis corresponds to forward movement of a vehicle.) Wheels should be oriented in such a way that local X-axis is outward-directed. Local axes should locate both in the center of rotation of wheels in the center of body weight of a vehicle

 Citytraffic utility

Open the Vehicle Setup section of the CityTraffic2 utility, then choose a vehicle type, i.e. a car, a bus, or a truck. Cars can park in parking areas. Buses can stop at bus stops. Trucks can only move. Once you have picked all the necessary objects and specify the vehicle type, press the Set Up button. Thus, you can customize different vehicles.

 Citytraffic vehicle setup

 Citytraffic vehicle setup

In order to multiply customized vehicles, use the Vehicle Copy section. Select a vehicle Dummy, set number of copies and a direction, and press the Do Copy button.

 Citytraffic vehicle copy

 Citytraffic vehicle multiply

Vehicle Parameters

 road parameters

Behaviour:

Vehicle Types:

Step 6

Having completed all the previous steps, you can proceed to simulation.

 Citytraffic vehicle setup

Choose Surface geometry. It should cover the whole road area, otherwise cars will fall when getting to absent parts of the roadbed.

Specify the number of the starting and the ending frames (Start time, End time). We recommend making the starting frame negative (for example, -200) to give time for acceleration and balancing of all the vehicles. Click Trace.

 Citytraffic simulation

Calculation may take from a few minutes to a few hours depending on number of frames and vehicles. If you are not happy with the process, press the Reset button (this will erase all data of the calculated simulation), change all the necessary parameters, and click Trace again.

Sometimes in order to achieve required results you may need to create more vehicles than necessary, and then delete incorrectly behaving vehicles after simulation.

Baking to key frames

We recently released a baking script

Troubleshooting

Common problems

CityTraffic is based on the simulation close to real life physical properties so all dimensions and settings need to be physically correct

Some common setup problems:

you can also try our sample file

License errors

In case of license malfunction and errors (which can be caused by disk reformatting, re installation of the operating system or components replacement) you are free to address the developer at any time by sending your request for a new *.lic file to the e-mail support@icube3d.com

Other errors

Please make sure you download and install latest version from our forum and confirm that update was successful by checking version number in About panel of CityТraffic.

if this have not solved the problem please contact us at support@icube3d.com , by sending description of the problem together with the following information: