VRayScatter For Maya is a plug-in for Maya which works with V-Ray rendering system. It is possible to create complicated scenes with a huge amount of objects easy and quickly with the aid of this plugin.
Usually scenes in Maya with a great amount of even identical objects take a lot of space on HDD, consumes a lot of time for loading, and it is very hard to work with. VRayScatter For Maya is created to solve these problems.
The scene containing 500 000 identical objects created with Maya 2008 occupies 1400Mb of HDD space. Now, if it is created with VRayScatter For Maya and still containing the same 500 000 objects the scene can take just 250Kb.
The most exciting feature of VRayScatter For Maya is a quick generation of an array of objects right before rendering. Those very 500 000 objects are created in only 2 seconds before rendering.
Another outstanding VRayScatter For Maya ability is uploading and downloading from VRayProxy memory if needed (as and when necessary). This allows the application of polygon models without missing productivity and capacity of RAM. Animated objects support and animated VRayProxy support allows creating huge amounts of animated objects. Now with VRayScatter For Maya it is possible to create the whole forest of wind-shaken woods. The support of 64-bit systems and multi-core processing allows VRayScatter For Maya to create and render, for example, forest or even a city in a blink of an eye.
Operating system:
Maya versions:
V-Ray versions:
NOTE:
Rendernodes:
Version 3.x.x and 4.x now uses only one V-Ray plugin file and since version 4.514 installs only a module, so you have to remove old conflicting plugins:
Please, make sure that you've downloaded the latest version of the plug-in from our forum
To install the program you need to run the VRayScatterForMaya-<version>.exe with the administrator rights.
please note, since version 4.514, installs only a module
Don’t forget to quit Maya before you start the installation (please check Task Manager too for any running instances of Maya).
Read the license agreement carefully. If you accept the license the click “I Agree” otherwise press “Cancel”:
Choose Maya and V-Ray versions:
Check installation paths
Start Maya and enable Load and/or Auto load in Window → Settings/Preferences → Plug-in Manager for the VRayScatter plug-in.
install same as workstation but without activation
or manually copy files
Copy vray_VRayScatter.dll from MAYA_ROOT\plug-ins\vrayscatter\vrayplugins to VRAY_STANDALONE/vrayplugins (or MAYA_ROOT/vray/vrayplugins) on render nodes.
(or whichever folder is used for loading vray plugins from, the folder is usually called /vrayplugins and locates within your V-Ray installation)
For example, from:
C:\Program Files\Autodesk\Maya2020\plug-ins\vrayscatter\vrayplugins
to:
C:\Program Files\Chaos Group\V-Ray\Standalone for x64\vray\vrayplugins
To uninstall VRayScatter use the uninstaller: Start menu > R&D Group > VRayScatter For Maya > Uninstall
please see: http://docs.icube3d.com/en:cerber-protection
Please, make sure that you've downloaded the latest version of the plug-in from our forum
Please, make sure that you've downloaded the latest version of the plug-in from our forum
Unpack the archive, open your preferred terminal application, obtain root permission
Installer has a graphical interface on all supported platforms:
$ sudo -i # VRayScatterForMaya-x.xxx.run
or you can also run text installation mode
$ sudo -i # VRayScatterForMaya-x.xxx.run --mode text
Select you Maya/V-Ray versions, files will be copied to the following folders according to your setup, e.g:
Maya module path /usr/autodesk/maya2019-x64/modules/VRayScatterForMaya.mod Maya module plugin path /usr/autodesk/maya2019-x64/plug-ins/vrayscatter
NOTE:
Same as for workstation, but without activation
Run installer, extract files and then copy across rendernodes
And check .mod file for variables
For V-Ray “Distributed Render” node installation you only need to copy V-Ray plugin file libvray_VRayScatter.so e.g :
$ sudo -i # cd ~/where/you/have/extracted/files/to/ # cp libvray_VRayScatter.so /usr/autodesk/maya2018/vray/vrayplugin/
To uninstall VRayScatter For Maya you have to manually remove all the installed files.
please see: http://docs.icube3d.com/en:cerber-protection
Please, make sure that you've downloaded the latest version of the plug-in from our forum
Unpack the archive, open your preferred terminal application, obtain root permission and start coping files:
$ sudo -i # cd ~/where/you/have/unpacked/the/archive
Select you Maya/V-Ray versions and copy the plugins. Here is an example for the default paths of Maya 2012 and V-Ray 2.2:
# cp plugins/workstation/maya2012_vray22_x64/VRayScatter.dylib /Applications/Autodesk/maya2012/Maya.app/Contents/MacOS/plug-ins # cp plugins/workstation/maya2012_vray22_x64/libvray_VRayScatter.so /Applications/Autodesk/maya2012/Maya.app/Contents/vray/vrayplugins/
Install the Maya UI files:
# cp ui/AEVRayScatterTemplate.mel /Applications/Autodesk/maya2012/Maya.app/Contents/scripts/AETemplates # cp ui/AEVRayScatterTextureTemplate.mel /Applications/Autodesk/maya2012/Maya.app/Contents/scripts/AETemplates # cp ui/rdgroupVRayScatter.mel /Applications/Autodesk/maya2012/Maya.app/Contents/scripts/ # cp ui/rdgroupMenu.mel /Applications/Autodesk/maya2012/Maya.app/Contents/scripts/ # cp ui/rdgroupProc.mel /Applications/Autodesk/maya2012/Maya.app/Contents/scripts/
Install the V-Ray texture description file:
# cp shaders/VRayScatterTexture.txt /Applications/Autodesk/maya2012/Maya.app/Contents/vray/shaders
NOTE:
Change directory to where you have unpacked the archive:
$ sudo -i # cd ~/where/you/have/unpacked/the/archive
Select you Maya/V-Ray versions and copy the plugins:
# cp plugins/batch/maya2012_vray22_x64/VRayScatter.so /Applications/Autodesk/maya2012/Maya.app/Contents/MacOS/plug-ins # cp plugins/batch/maya2012_vray22_x64/libvray_VRayScatter.so /Applications/Autodesk/maya2012/Maya.app/Contents/vray/vrayplugins
Install the V-Ray texture description file:
# cp shaders/VRayScatterTexture.txt /Applications/Autodesk/maya2012/Maya.app/Contents/vray/shaders
For V-Ray “Distributed Render” node installation you only need to copy V-Ray plugins:
$ sudo -i # cd ~/where/you/have/unpacked/the/archive/workstation/maya2012_vray22_x64/ # cp libvray_VRayScatter.so /Applications/Autodesk/maya2012/Maya.app/Contents/vray/vrayplugins/
To uninstall VRayScatter For Maya you have to manually remove all the installed files.
NOTE
Please make sure you always use the registration utility which is supplied with the particular version of VRayScatter For Maya.
Open your preferred terminal application and start the registration utility:
$ /Applications/iCubeRDGroup/bin/VRayScatterForMayaRegistration
This will generate an VRayScatterForMaya_<UserName>_<Date>.id file on your Desktop.
Send this file to support@icube3d.com (or your reseller). Please, attach copy of you receipt or order number to avoid any delays in communication.
In the nearest time (usually within 24 hours) you will get an email from us (or your reseller) with *.lic license file attached. Save this file on your hard disk.
Start again the registration utility with the path to the license file argument like:
$ /Applications/iCubeRDGroup/bin/VRayScatterForMayaRegistration /path/to/license/file.lic
or manually copy this file to ~/.config/RDGroup/VRayScatterForMaya.lic like this:
$ mkdir -p ~/.config/RDGroup/ $ cp /path/to/license/file.lic ~/.config/RDGroup/VRayScatterForMaya.lic
In case of license malfunction and errors (which can be caused by disk formatting, reinstallation of the operating system or components replacement) you are free to address the developer at any time. Please make sure you download latest version from our forum and generate new *.id file. Send it to support@icube3d.com to get your updated *.lic file.
However, we reserve the right not to issue a new license in case of total replacement of a PC if the registration request is submitted more often than once in half a year.
ATTENTION! Please always try to email from the same email address you used when you purchased the plug-in. If we can’t find your e-mail address from which you sent the ID file in our database and there is no explanation and receipt or order number in you email, your request may not be processed!
Please always attach you receipt or order number to avoid any delays in communication.
This feature works only when scattering VRayProxy and allows to assign different frame offset.
This feature allows to “bake” scattered objects to real Maya objects. Use this feature very carefully because it could add too many objects to your scene.
VRayScatter texture is used for color randomization of scattered objects. To use this feature do the following:
Setup VRayScatter:
Setup scattered object (this example uses diffuse color variance):
Now render your scene and look at color variance.
VRayScatter: Incorrect license!
if this is happens right after activation, please restart Maya
In case of license malfunction and errors (which can be caused by disk reformatting, re-installation of the operating system or components replacement) you are free to address the developer at any time by sending your request for a new *.LIC file to support@icube3d.com.
Check your log for any errors, also from version 4.405.154 you can now setup environment variable ICUBE_DEBUG to 1, this will produce more info from VrayScatter
Please make sure you download and install latest version from our forum
If this haven't solved the problem please contact us at support@icube3d.com, by sending description of the problem together with the following information: