Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
en:madcar [2014/03/23 17:13]
anvar
en:madcar [2016/11/24 11:15]
anvar [Common problems]
Line 9: Line 9:
  
 ====== System requirements: ====== ====== System requirements: ======
-3ds Max versions: 2008, 2009, 2010, 2011, 2012, 2013, 2014 - all 32 or 64 bit+3ds Max versions: 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016 - all 32 or 64 bit
    
 3ds Max Design : all  3ds Max Design : all 
Line 37: Line 37:
  
 ====== Registration ====== ====== Registration ======
 +**for versions 3.026 and higher please see ** http://docs.rendering.ru/en:cerber-protection
 +
  
 Start the MadCarRegistration32x.exe or MadCarRegistration64x.exe utility (for 32-bit or 64-bit systems accordingly) Start the MadCarRegistration32x.exe or MadCarRegistration64x.exe utility (for 32-bit or 64-bit systems accordingly)
Line 79: Line 81:
 ====== MadCar creation ====== ====== MadCar creation ======
  
-Once installed MadCar can be created from:+Once installed MadCar can be created from command panel:
  
 **Create > Helpers > MadCar** **Create > Helpers > MadCar**
Line 354: Line 356:
  
  {{youtube>Hqrvr2OzV9Y?large}}  {{youtube>Hqrvr2OzV9Y?large}}
 +
 +====== Baking to key frames ======
 +
 +We recently released a  [[http://files.rendering.ru/scripts/VGMakeKey-v1.zip|baking script]]
 +
 +after you dropped it to your scene, you need to add to interface via "Customize User Interface"
 ====== Troubleshooting ====== ====== Troubleshooting ======
  
Line 359: Line 367:
 MadCar algorithms are based on real world physics, this requires real world dimensions of vehicles and other settings for correct work. MadCar algorithms are based on real world physics, this requires real world dimensions of vehicles and other settings for correct work.
  
 +
 +===== Controlling your vehicle =====
 +For perfect results in controlling your vehicle make sure all physics is correct, and simulate step by step
 +
 +Start driving untill the point its starts going wrong, stop, rewind to the point it was fine, and continue from that point
 +this applies to any controls you use
 ===== Following target or spline ===== ===== Following target or spline =====
  
Line 386: Line 400:
  
  {{:multiscatter:check-redistributable.png?nolink| check redistributable}}  {{:multiscatter:check-redistributable.png?nolink| check redistributable}}
 +
 +on windows server 2012 check that  c:\windows\system32\XINPUT9_1_0.DLL exist, this can be found on windows 7
 ===== Installation problems ===== ===== Installation problems =====
  
Print/export