Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
en:multiscatter [2017/06/14 11:27]
anvar [Preview]
en:multiscatter [2020/02/21 13:09]
anvar [Selection of surface or spline]
Line 51: Line 51:
  
 ===== System requirements ===== ===== System requirements =====
-3ds Max versions: 2008200920102011101220132014201520162017, 2018 all 32 or 64 bit+**MultiScatter 1.097 and later:**\\ 
 +3ds Max versions: 201520162017201820192020\\ 
 +If you use V-Rayversions: 3.64.x (Next)\\ 
 +OS: Windows 7810
  
-3ds Max Design: all+**MultiScatter 1.3.x.x, 1.052 - 1.093 :**\\ 
 +3ds Max versions: 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020\\ 
 +3ds Max Design : from 2010 and higher\\ 
 +If you use V-Ray, versions: 1.5 (SP3- SP6), V-Ray 2 SP1, V-Ray 2.2, 2.3, 2.4 , 3, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.x (Next)\\ 
 +OS: Windows 7, 8, 10 all 32 and 64 bit \\
  
-If you use V-Ray: V-Ray 1.5 (RC5 - no animated proxy, SP1- SP6), V-Ray 2 SP1, V-Ray 2.2, V-Ray 2.3, V-Ray 2.4, 2.5, 3, 3.5+ (beta releases and nightly builds should also work) +**MultiScatter 1.2.0.12** 
- +3ds Max versions: 2008 (no Mental Ray support), 2009, 2010, 2011, 2012, 2013, 2014\\ 
-[[http://render.otoy.com|Octane]] and [[http://corona-renderer.com|Corona]] renderers are also supported +3ds Max Design : all\\ 
- +If you use V-Ray, versions: 1.5 (RC5 -no animated proxy, SP1- SP6), V-Ray 2 SP1, V-Ray 2.2, 2.3, 2.4 
-OS: Windows XP, Windows Vista, Windows 7, 8, 10 all 32 and 64 bit+OS: Windows XP, Windows Vista, Windows 7, 8, 10 all 32 and 64 bit \\
- +
-**Please note:** +
- +
-User must have local administrator rights with Windows XP to use MultiScatter. +
- +
-on Windows 7 administrator rights needed only during installation+
 ===== Installation ===== ===== Installation =====
 Please make sure you downloaded latest version of the plug-in from our [[http://forum.rendering.ru/viewforum.php?f=16|forum]]. Please make sure you downloaded latest version of the plug-in from our [[http://forum.rendering.ru/viewforum.php?f=16|forum]].
Line 71: Line 72:
 Users are provided with the same installation file for both Workstation and Render node Users are provided with the same installation file for both Workstation and Render node
  
-**MultiScatterFor3dsmax-1.3.x.x.exe**+**MultiScatterFor3dsmax-1.xxx.exe**
  
 Workstation can be used only when license is properly installed, and provides access to all MultiScatter options. Workstation can be used only when license is properly installed, and provides access to all MultiScatter options.
Line 79: Line 80:
 Rendering is available both locally and over network. Rendering is available both locally and over network.
  
-To install the program you need to run the **MultiScatterFor3dsmax-1.3.x.x.exe** with the administrator rights. +To install the program you need to run the **MultiScatterFor3dsmax-1.xxx.exe** with the administrator rights. 
  
  {{:multiscatter:10-msc-installation.jpg?nolink| Installation wizard}}  {{:multiscatter:10-msc-installation.jpg?nolink| Installation wizard}}
Line 89: Line 90:
 Read carefully the license agreement. If you accept it tick “I accept” and then press setup button;  if not, press "Cancel" button. Read carefully the license agreement. If you accept it tick “I accept” and then press setup button;  if not, press "Cancel" button.
  
- {{:multiscatter:30-msc-installation.jpg?nolink| Choose 3ds max version}}+ {{:multiscatter:31-msc-installation.png?nolink| Choose 3ds max version}}
  
-Choose 3ds Max version and V-Ray version or select "none".+Choose 3ds Max version and V-Ray version or select "none", check if you need Arnold plugin (some other rendering engines have implemented support on their side)
  
  {{:multiscatter:40-msc-installation.jpg?nolink| Check paths}}  {{:multiscatter:40-msc-installation.jpg?nolink| Check paths}}
Line 97: Line 98:
 The setup wizard will automatically select destination folder for 3dsmax. Check the path where 3dsmax is installed and correct it if needed. The setup wizard will automatically select destination folder for 3dsmax. Check the path where 3dsmax is installed and correct it if needed.
  
-This will install the following files into various folders within 3ds max directory**MultiScatterVRay.dlo, MultiScatter.dlo , MultiScatterMental.dll, MultiScatterMental.dlo, MultiScatterMental.mi** +This will install several files into various folders within 3ds max directory, you can see them by searching for all files with **MultiScatter** in their names
- +
-it will also install activation utilities into "System drive":\Program Files\R&D Group\+
  
 +it will also install activation and uninstaller utilities into "System drive":\Program Files\R&D Group\ , and there are no registry entries made
 ===== Registration ===== ===== Registration =====
  
Line 113: Line 113:
 MultiScatter does not have any entries in the Registry MultiScatter does not have any entries in the Registry
 ===== Installing for network or distributed rendering ===== ===== Installing for network or distributed rendering =====
-For network rendering just install the same file **MultiScatterFor3dsmax-1.3.x.x.exe**. Installation procedure is the same as for the Workstation, but skipping Registration process. **Rendernodes do not require registration.**+For network rendering just install the same file **MultiScatterFor3dsmax-1.xxx.exe**. Installation procedure is the same as for the Workstation, but skipping Registration process. **Rendernodes do not require registration.**
  
 Submission for network or distributed rendering should be done from the PC with the registered version of MultiScatter. The rest of render nodes involved in the network or distributed rendering **do not need to be registered** Submission for network or distributed rendering should be done from the PC with the registered version of MultiScatter. The rest of render nodes involved in the network or distributed rendering **do not need to be registered**
Line 121: Line 121:
 __manual installation on render nodes:__ __manual installation on render nodes:__
  
-install 1 machine with the **exe** file then copy following files (depending on renderer) to other rendernodes from that machine carefully: +extract files by running installer and pointing into empty folder, then copy extracted file to other rendernodes
- +
-\MultiScatterVRay.dlo\\ +
-\MultiScatterMental.dlo\\ +
-\plugins\MultiScatter.dlo\\ +
-\mentalimages\shaders_autoload\mentalray\shaders\MultiScatterMental.dlo\   **or**  \NVIDIA\shaders_autoload\mentalray\shaders\MultiScatterMental.dlo\\ +
-\mentalimages\shaders_autoload\mentalray\include\MultiScatterMental.mi\   **or**  \NVIDIA\shaders_autoload\mentalray\include\MultiScatterMental.mi\\ +
 ===== Update ===== ===== Update =====
  
-You can always find latest version at our [[http://forum.rendering.ru/viewforum.php?f=16|forum]] (login is not required for download)+You can always find latest version at our [[https://forum.rendering.ru/viewforum.php?f=16|forum]] (login is not required for download)
  
 your old activation should work, no need to apply it again, its stored in **C:\Program Files\R&D Group\Cerber\localLicenses** and available to all users, 3ds max versions and plugin versions installed on your PC. your old activation should work, no need to apply it again, its stored in **C:\Program Files\R&D Group\Cerber\localLicenses** and available to all users, 3ds max versions and plugin versions installed on your PC.
  
-in case of problems it will prompt you to update activation it on first run.+in case of problems it will prompt you to update activation on first run.
 ====== Getting started ====== ====== Getting started ======
  
Line 163: Line 156:
 Each of the objects has the following options: Each of the objects has the following options:
  
- {{:multiscatter:100-msc-creation.gif?nolink| Selecting probability}}+ {{:multiscatter:101-msc-creation.png?nolink| Selecting probability}}
  
 **Probability** is the probability of the object’s distribution in regard to other MultiScatter objects **Probability** is the probability of the object’s distribution in regard to other MultiScatter objects
  
 **Mask** is the probability mask. The brighter texture is the more probable this place is for the distribution of this type of objects. **Mask** is the probability mask. The brighter texture is the more probable this place is for the distribution of this type of objects.
 +
 +**Keep Object ID / Override ID ** - use material ID from object or setup your own
  
 **Mask contrast** controls the contrast value of the probability mask. High contrast value makes borders of object areas more defined. The example below presents distribution of three types of objects; for each of them noise maps with different phases are used as masks. Mask Contrast is set to 100. The borders of object areas are sharp due to the high contrast value. **Mask contrast** controls the contrast value of the probability mask. High contrast value makes borders of object areas more defined. The example below presents distribution of three types of objects; for each of them noise maps with different phases are used as masks. Mask Contrast is set to 100. The borders of object areas are sharp due to the high contrast value.
Line 200: Line 195:
  
 ===== Selection of surface or spline ===== ===== Selection of surface or spline =====
-To define surface or spline for MultiScatter objects distribution you need to create MultiScatter while the object for distribution upon its surface or spline is selected. After MultiScatter is created you can select surface or spline by pressing "Surface/Spline" button.+To define surface or spline for MultiScatter objects distribution you need to either create MultiScatter while the object for distribution is selected, or after MultiScatter is created you can select surface or spline by pressing "Surface" or "Spline" button.
  
- {{:multiscatter:150-msc-distribution.gif?nolink| Selecting surface}}+ {{:multiscatter:151-msc-distribution.png?nolink| Selecting surface}}
  
 Only one object can be chosen. If the objects are needed to be reproduced upon several surfaces or splines the last should be attached into one mesh or single spline. Only one object can be chosen. If the objects are needed to be reproduced upon several surfaces or splines the last should be attached into one mesh or single spline.
Line 524: Line 519:
 Besides, a new revolutionary method of object preview is implemented **(Points)** – it presents the objects as the points distributed upon the surface of the multiplied objects. The setting of **Count** fixes the overall number of these points at view port and can be set depending on the capacity of your PC. The points are dynamically distributed in real-time mode upon the surface of objects depending on the angle of view and the perspective. This allows good presenting of the size and shape of objects as the closer the object is to the camera the more points are used to present it. In addition, the colour of the points correlates with the diffusive material colour assigned to the object. Besides, a new revolutionary method of object preview is implemented **(Points)** – it presents the objects as the points distributed upon the surface of the multiplied objects. The setting of **Count** fixes the overall number of these points at view port and can be set depending on the capacity of your PC. The points are dynamically distributed in real-time mode upon the surface of objects depending on the angle of view and the perspective. This allows good presenting of the size and shape of objects as the closer the object is to the camera the more points are used to present it. In addition, the colour of the points correlates with the diffusive material colour assigned to the object.
  
-You can activate automatic updating of object preview (Auto Update) to get total control over the distribution of objects. With this option turned on every single change in MultiScatter parameters is previewed in real-time mode (except the number of objects during rendering and animation settings). If your scene is too heavy you can switch to manual, untick Auto Update and click on manual each time you need to update.+You can activate automatic updating of object preview (Auto Update) to get total control over the distribution of objects. With this option turned on every single change in MultiScatter parameters is previewed in real-time mode (except the number of objects during rendering and animation settings). If your scene is too heavy you can switch to manual, untick **Auto Update** and click on manual each time you need to update.
  
 **Dummy Size** – sets the size of MultiScatter Gizmo at view port. **Dummy Size** – sets the size of MultiScatter Gizmo at view port.
Print/export