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en:multiscatter [2017/06/14 11:28] anvar [Preview] |
en:multiscatter [2020/02/21 13:09] anvar [Selection of surface or spline] |
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===== System requirements ===== | ===== System requirements ===== | ||
- | 3ds Max versions: | + | **MultiScatter 1.097 and later: |
+ | 3ds Max versions: | ||
+ | If you use V-Ray, versions: 3.6, 4.x (Next)\\ | ||
+ | OS: Windows 7, 8, 10 | ||
- | 3ds Max Design: all | + | **MultiScatter 1.3.x.x, 1.052 - 1.093 :**\\ |
+ | 3ds Max versions: 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020\\ | ||
+ | 3ds Max Design : from 2010 and higher\\ | ||
+ | If you use V-Ray, versions: 1.5 (SP3- SP6), V-Ray 2 SP1, V-Ray 2.2, 2.3, 2.4 , 3, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.x (Next)\\ | ||
+ | OS: Windows 7, 8, 10 all 32 and 64 bit \\ | ||
- | If you use V-Ray: | + | **MultiScatter 1.2.0.12** |
- | + | 3ds Max versions: 2008 (no Mental Ray support), 2009, 2010, 2011, 2012, 2013, 2014\\ | |
- | [[http:// | + | 3ds Max Design : all\\ |
- | + | If you use V-Ray, versions: 1.5 (RC5 -no animated proxy, SP1- SP6), V-Ray 2 SP1, V-Ray 2.2, 2.3, 2.4 | |
- | OS: Windows XP, Windows Vista, Windows 7, 8, 10 all 32 and 64 bit. | + | OS: Windows XP, Windows Vista, Windows 7, 8, 10 all 32 and 64 bit \\ |
- | + | ||
- | **Please note:** | + | |
- | + | ||
- | User must have local administrator rights with Windows XP to use MultiScatter. | + | |
- | + | ||
- | on Windows 7 administrator rights needed only during installation | + | |
===== Installation ===== | ===== Installation ===== | ||
Please make sure you downloaded latest version of the plug-in from our [[http:// | Please make sure you downloaded latest version of the plug-in from our [[http:// | ||
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Users are provided with the same installation file for both Workstation and Render node | Users are provided with the same installation file for both Workstation and Render node | ||
- | **MultiScatterFor3dsmax-1.3.x.x.exe** | + | **MultiScatterFor3dsmax-1.xxx.exe** |
Workstation can be used only when license is properly installed, and provides access to all MultiScatter options. | Workstation can be used only when license is properly installed, and provides access to all MultiScatter options. | ||
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Rendering is available both locally and over network. | Rendering is available both locally and over network. | ||
- | To install the program you need to run the **MultiScatterFor3dsmax-1.3.x.x.exe** with the administrator rights. | + | To install the program you need to run the **MultiScatterFor3dsmax-1.xxx.exe** with the administrator rights. |
| | ||
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Read carefully the license agreement. If you accept it tick “I accept” and then press setup button; | Read carefully the license agreement. If you accept it tick “I accept” and then press setup button; | ||
- | | + | |
- | Choose 3ds Max version and V-Ray version or select " | + | Choose 3ds Max version and V-Ray version or select " |
| | ||
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The setup wizard will automatically select destination folder for 3dsmax. Check the path where 3dsmax is installed and correct it if needed. | The setup wizard will automatically select destination folder for 3dsmax. Check the path where 3dsmax is installed and correct it if needed. | ||
- | This will install | + | This will install |
- | + | ||
- | it will also install activation utilities into " | + | |
+ | it will also install activation and uninstaller utilities into " | ||
===== Registration ===== | ===== Registration ===== | ||
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MultiScatter does not have any entries in the Registry | MultiScatter does not have any entries in the Registry | ||
===== Installing for network or distributed rendering ===== | ===== Installing for network or distributed rendering ===== | ||
- | For network rendering just install the same file **MultiScatterFor3dsmax-1.3.x.x.exe**. Installation procedure is the same as for the Workstation, | + | For network rendering just install the same file **MultiScatterFor3dsmax-1.xxx.exe**. Installation procedure is the same as for the Workstation, |
Submission for network or distributed rendering should be done from the PC with the registered version of MultiScatter. The rest of render nodes involved in the network or distributed rendering **do not need to be registered** | Submission for network or distributed rendering should be done from the PC with the registered version of MultiScatter. The rest of render nodes involved in the network or distributed rendering **do not need to be registered** | ||
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__manual installation on render nodes:__ | __manual installation on render nodes:__ | ||
- | install 1 machine with the **exe** file then copy following files (depending on renderer) | + | extract files by running installer and pointing into empty folder, |
- | + | ||
- | \MultiScatterVRay.dlo\\ | + | |
- | \MultiScatterMental.dlo\\ | + | |
- | \plugins\MultiScatter.dlo\\ | + | |
- | \mentalimages\shaders_autoload\mentalray\shaders\MultiScatterMental.dlo\ | + | |
- | \mentalimages\shaders_autoload\mentalray\include\MultiScatterMental.mi\ | + | |
===== Update ===== | ===== Update ===== | ||
- | You can always find latest version at our [[http:// | + | You can always find latest version at our [[https:// |
your old activation should work, no need to apply it again, its stored in **C: | your old activation should work, no need to apply it again, its stored in **C: | ||
- | in case of problems it will prompt you to update activation | + | in case of problems it will prompt you to update activation on first run. |
====== Getting started ====== | ====== Getting started ====== | ||
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Each of the objects has the following options: | Each of the objects has the following options: | ||
- | | + | |
**Probability** is the probability of the object’s distribution in regard to other MultiScatter objects | **Probability** is the probability of the object’s distribution in regard to other MultiScatter objects | ||
**Mask** is the probability mask. The brighter texture is the more probable this place is for the distribution of this type of objects. | **Mask** is the probability mask. The brighter texture is the more probable this place is for the distribution of this type of objects. | ||
+ | |||
+ | **Keep Object ID / Override ID ** - use material ID from object or setup your own | ||
**Mask contrast** controls the contrast value of the probability mask. High contrast value makes borders of object areas more defined. The example below presents distribution of three types of objects; for each of them noise maps with different phases are used as masks. Mask Contrast is set to 100. The borders of object areas are sharp due to the high contrast value. | **Mask contrast** controls the contrast value of the probability mask. High contrast value makes borders of object areas more defined. The example below presents distribution of three types of objects; for each of them noise maps with different phases are used as masks. Mask Contrast is set to 100. The borders of object areas are sharp due to the high contrast value. | ||
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===== Selection of surface or spline ===== | ===== Selection of surface or spline ===== | ||
- | To define surface or spline for MultiScatter objects distribution you need to create MultiScatter while the object for distribution | + | To define surface or spline for MultiScatter objects distribution you need to either |
- | | + | |
Only one object can be chosen. If the objects are needed to be reproduced upon several surfaces or splines the last should be attached into one mesh or single spline. | Only one object can be chosen. If the objects are needed to be reproduced upon several surfaces or splines the last should be attached into one mesh or single spline. |