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Both sides previous revision Previous revision Next revision | Previous revision Next revision Both sides next revision | ||
en:multiscatter [2018/01/11 20:34] anvar [Installing for network or distributed rendering] |
en:multiscatter [2020/02/21 13:09] anvar [Selection of surface or spline] |
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===== System requirements ===== | ===== System requirements ===== | ||
- | 3ds Max versions: | + | **MultiScatter 1.097 and later: |
+ | 3ds Max versions: | ||
+ | If you use V-Ray, versions: 3.6, 4.x (Next)\\ | ||
+ | OS: Windows 7, 8, 10 | ||
- | 3ds Max Design: all | + | **MultiScatter 1.3.x.x, 1.052 - 1.093 :**\\ |
+ | 3ds Max versions: 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020\\ | ||
+ | 3ds Max Design : from 2010 and higher\\ | ||
+ | If you use V-Ray, versions: 1.5 (SP3- SP6), V-Ray 2 SP1, V-Ray 2.2, 2.3, 2.4 , 3, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.x (Next)\\ | ||
+ | OS: Windows 7, 8, 10 all 32 and 64 bit \\ | ||
- | If you use V-Ray: | + | **MultiScatter 1.2.0.12** |
- | + | 3ds Max versions: 2008 (no Mental Ray support), 2009, 2010, 2011, 2012, 2013, 2014\\ | |
- | [[http:// | + | 3ds Max Design : all\\ |
- | + | If you use V-Ray, versions: 1.5 (RC5 -no animated proxy, SP1- SP6), V-Ray 2 SP1, V-Ray 2.2, 2.3, 2.4 | |
- | OS: Windows XP, Windows Vista, Windows 7, 8, 10 all 32 and 64 bit. | + | OS: Windows XP, Windows Vista, Windows 7, 8, 10 all 32 and 64 bit \\ |
- | + | ||
- | **Please note:** | + | |
- | + | ||
- | User must have local administrator rights with Windows XP to use MultiScatter. | + | |
- | + | ||
- | on Windows 7 administrator rights needed only during installation | + | |
===== Installation ===== | ===== Installation ===== | ||
Please make sure you downloaded latest version of the plug-in from our [[http:// | Please make sure you downloaded latest version of the plug-in from our [[http:// | ||
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Users are provided with the same installation file for both Workstation and Render node | Users are provided with the same installation file for both Workstation and Render node | ||
- | **MultiScatterFor3dsmax-1.3.x.x.exe** | + | **MultiScatterFor3dsmax-1.xxx.exe** |
Workstation can be used only when license is properly installed, and provides access to all MultiScatter options. | Workstation can be used only when license is properly installed, and provides access to all MultiScatter options. | ||
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Rendering is available both locally and over network. | Rendering is available both locally and over network. | ||
- | To install the program you need to run the **MultiScatterFor3dsmax-1.3.x.x.exe** with the administrator rights. | + | To install the program you need to run the **MultiScatterFor3dsmax-1.xxx.exe** with the administrator rights. |
| | ||
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Read carefully the license agreement. If you accept it tick “I accept” and then press setup button; | Read carefully the license agreement. If you accept it tick “I accept” and then press setup button; | ||
- | | + | |
- | Choose 3ds Max version and V-Ray version or select " | + | Choose 3ds Max version and V-Ray version or select " |
| | ||
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The setup wizard will automatically select destination folder for 3dsmax. Check the path where 3dsmax is installed and correct it if needed. | The setup wizard will automatically select destination folder for 3dsmax. Check the path where 3dsmax is installed and correct it if needed. | ||
- | This will install | + | This will install |
- | + | ||
- | it will also install activation utilities into " | + | |
+ | it will also install activation and uninstaller utilities into " | ||
===== Registration ===== | ===== Registration ===== | ||
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MultiScatter does not have any entries in the Registry | MultiScatter does not have any entries in the Registry | ||
===== Installing for network or distributed rendering ===== | ===== Installing for network or distributed rendering ===== | ||
- | For network rendering just install the same file **MultiScatterFor3dsmax-1.3.x.x.exe**. Installation procedure is the same as for the Workstation, | + | For network rendering just install the same file **MultiScatterFor3dsmax-1.xxx.exe**. Installation procedure is the same as for the Workstation, |
Submission for network or distributed rendering should be done from the PC with the registered version of MultiScatter. The rest of render nodes involved in the network or distributed rendering **do not need to be registered** | Submission for network or distributed rendering should be done from the PC with the registered version of MultiScatter. The rest of render nodes involved in the network or distributed rendering **do not need to be registered** | ||
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===== Update ===== | ===== Update ===== | ||
- | You can always find latest version at our [[http:// | + | You can always find latest version at our [[https:// |
your old activation should work, no need to apply it again, its stored in **C: | your old activation should work, no need to apply it again, its stored in **C: | ||
- | in case of problems it will prompt you to update activation | + | in case of problems it will prompt you to update activation on first run. |
====== Getting started ====== | ====== Getting started ====== | ||
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===== Selection of surface or spline ===== | ===== Selection of surface or spline ===== | ||
- | To define surface or spline for MultiScatter objects distribution you need to create MultiScatter while the object for distribution | + | To define surface or spline for MultiScatter objects distribution you need to either |
- | | + | |
Only one object can be chosen. If the objects are needed to be reproduced upon several surfaces or splines the last should be attached into one mesh or single spline. | Only one object can be chosen. If the objects are needed to be reproduced upon several surfaces or splines the last should be attached into one mesh or single spline. |