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en:multiscatter [2018/02/21 22:09]
anvar [Installing for network or distributed rendering]
en:multiscatter [2020/02/21 13:09]
anvar [Selection of surface or spline]
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 ===== System requirements ===== ===== System requirements =====
-3ds Max versions: 2008200920102011101220132014201520162017, 2018 all 32 or 64 bit+**MultiScatter 1.097 and later:**\\ 
 +3ds Max versions: 201520162017201820192020\\ 
 +If you use V-Rayversions: 3.64.x (Next)\\ 
 +OS: Windows 7810
  
-3ds Max Design: all+**MultiScatter 1.3.x.x, 1.052 - 1.093 :**\\ 
 +3ds Max versions: 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020\\ 
 +3ds Max Design : from 2010 and higher\\ 
 +If you use V-Ray, versions: 1.5 (SP3- SP6), V-Ray 2 SP1, V-Ray 2.2, 2.3, 2.4 , 3, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.x (Next)\\ 
 +OS: Windows 7, 8, 10 all 32 and 64 bit \\
  
-If you use V-Ray: V-Ray 1.5 (RC5 - no animated proxy, SP1- SP6), V-Ray 2 SP1, V-Ray 2.2, V-Ray 2.3, V-Ray 2.4, 2.5, 3, 3.5, 3.6, 4.x (Next) (beta releases and nightly builds should also work) +**MultiScatter 1.2.0.12** 
- +3ds Max versions: 2008 (no Mental Ray support), 2009, 2010, 2011, 2012, 2013, 2014\\ 
-[[http://render.otoy.com|Octane]] and [[http://corona-renderer.com|Corona]] renderers are also supported +3ds Max Design : all\\ 
- +If you use V-Ray, versions: 1.5 (RC5 -no animated proxy, SP1- SP6), V-Ray 2 SP1, V-Ray 2.2, 2.3, 2.4 
-OS: Windows XP, Windows Vista, Windows 7, 8, 10 all 32 and 64 bit+OS: Windows XP, Windows Vista, Windows 7, 8, 10 all 32 and 64 bit \\
- +
-**Please note:** +
- +
-User must have local administrator rights with Windows XP to use MultiScatter. +
- +
-on Windows 7 administrator rights needed only during installation+
 ===== Installation ===== ===== Installation =====
 Please make sure you downloaded latest version of the plug-in from our [[http://forum.rendering.ru/viewforum.php?f=16|forum]]. Please make sure you downloaded latest version of the plug-in from our [[http://forum.rendering.ru/viewforum.php?f=16|forum]].
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 Users are provided with the same installation file for both Workstation and Render node Users are provided with the same installation file for both Workstation and Render node
  
-**MultiScatterFor3dsmax-1.3.x.x.exe**+**MultiScatterFor3dsmax-1.xxx.exe**
  
 Workstation can be used only when license is properly installed, and provides access to all MultiScatter options. Workstation can be used only when license is properly installed, and provides access to all MultiScatter options.
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 Rendering is available both locally and over network. Rendering is available both locally and over network.
  
-To install the program you need to run the **MultiScatterFor3dsmax-1.3.x.x.exe** with the administrator rights. +To install the program you need to run the **MultiScatterFor3dsmax-1.xxx.exe** with the administrator rights. 
  
  {{:multiscatter:10-msc-installation.jpg?nolink| Installation wizard}}  {{:multiscatter:10-msc-installation.jpg?nolink| Installation wizard}}
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 Read carefully the license agreement. If you accept it tick “I accept” and then press setup button;  if not, press "Cancel" button. Read carefully the license agreement. If you accept it tick “I accept” and then press setup button;  if not, press "Cancel" button.
  
- {{:multiscatter:30-msc-installation.jpg?nolink| Choose 3ds max version}}+ {{:multiscatter:31-msc-installation.png?nolink| Choose 3ds max version}}
  
-Choose 3ds Max version and V-Ray version or select "none".+Choose 3ds Max version and V-Ray version or select "none", check if you need Arnold plugin (some other rendering engines have implemented support on their side)
  
  {{:multiscatter:40-msc-installation.jpg?nolink| Check paths}}  {{:multiscatter:40-msc-installation.jpg?nolink| Check paths}}
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 The setup wizard will automatically select destination folder for 3dsmax. Check the path where 3dsmax is installed and correct it if needed. The setup wizard will automatically select destination folder for 3dsmax. Check the path where 3dsmax is installed and correct it if needed.
  
-This will install the following files into various folders within 3ds max directory**MultiScatterVRay.dlo, MultiScatter.dlo , MultiScatterMental.dll, MultiScatterMental.dlo, MultiScatterMental.mi** +This will install several files into various folders within 3ds max directory, you can see them by searching for all files with **MultiScatter** in their names
- +
-it will also install activation utilities into "System drive":\Program Files\R&D Group\+
  
 +it will also install activation and uninstaller utilities into "System drive":\Program Files\R&D Group\ , and there are no registry entries made
 ===== Registration ===== ===== Registration =====
  
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 ===== Update ===== ===== Update =====
  
-You can always find latest version at our [[http://forum.rendering.ru/viewforum.php?f=16|forum]] (login is not required for download)+You can always find latest version at our [[https://forum.rendering.ru/viewforum.php?f=16|forum]] (login is not required for download)
  
 your old activation should work, no need to apply it again, its stored in **C:\Program Files\R&D Group\Cerber\localLicenses** and available to all users, 3ds max versions and plugin versions installed on your PC. your old activation should work, no need to apply it again, its stored in **C:\Program Files\R&D Group\Cerber\localLicenses** and available to all users, 3ds max versions and plugin versions installed on your PC.
  
-in case of problems it will prompt you to update activation it on first run.+in case of problems it will prompt you to update activation on first run.
 ====== Getting started ====== ====== Getting started ======
  
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 ===== Selection of surface or spline ===== ===== Selection of surface or spline =====
-To define surface or spline for MultiScatter objects distribution you need to create MultiScatter while the object for distribution upon its surface or spline is selected. After MultiScatter is created you can select surface or spline by pressing "Surface/Spline" button.+To define surface or spline for MultiScatter objects distribution you need to either create MultiScatter while the object for distribution is selected, or after MultiScatter is created you can select surface or spline by pressing "Surface" or "Spline" button.
  
- {{:multiscatter:150-msc-distribution.gif?nolink| Selecting surface}}+ {{:multiscatter:151-msc-distribution.png?nolink| Selecting surface}}
  
 Only one object can be chosen. If the objects are needed to be reproduced upon several surfaces or splines the last should be attached into one mesh or single spline. Only one object can be chosen. If the objects are needed to be reproduced upon several surfaces or splines the last should be attached into one mesh or single spline.
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