Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
en:multiscatter [2020/09/09 11:29] anvar [System requirements] |
en:multiscatter [2023/07/23 08:27] (current) anvar |
||
---|---|---|---|
Line 2: | Line 2: | ||
====== MultiScatter Manual ====== | ====== MultiScatter Manual ====== | ||
- | [[http://rendering.ru/ru_en/ | + | [[https://icube3d.com/ |
Usually scenes in 3ds max with a great amount of even identical objects take a lot of space on HDD, consumes a lot of time for loading, and it is very hard to work with. MultiScatter is created to solve these problems. The scene containing 500 000 identical objects created with 3ds max 2008 occupies 1400Mb of HDD space. Now, if it is created with MultiScatter and still containing the same 500 000 objects the scene can take just 250Kb. | Usually scenes in 3ds max with a great amount of even identical objects take a lot of space on HDD, consumes a lot of time for loading, and it is very hard to work with. MultiScatter is created to solve these problems. The scene containing 500 000 identical objects created with 3ds max 2008 occupies 1400Mb of HDD space. Now, if it is created with MultiScatter and still containing the same 500 000 objects the scene can take just 250Kb. | ||
Line 52: | Line 52: | ||
===== System requirements ===== | ===== System requirements ===== | ||
**MultiScatter 1.097 and later:**\\ | **MultiScatter 1.097 and later:**\\ | ||
- | 3ds Max versions: 2015, 2016, 2017, 2018, 2019, 2020, 2021\\ | + | 3ds Max versions: |
- | If you use V-Ray, versions: 3.6, 4.x (Next), 5\\ | + | If you use V-Ray, versions: 3.6, 4.x (Next), 5, 6, 6.1\\ |
- | OS: Windows 7, 8, 10 | + | OS: Windows 7, 8, 10, 11 |
**MultiScatter 1.3.x.x, 1.052 - 1.093 :**\\ | **MultiScatter 1.3.x.x, 1.052 - 1.093 :**\\ | ||
3ds Max versions: 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020\\ | 3ds Max versions: 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020\\ | ||
3ds Max Design : from 2010 and higher\\ | 3ds Max Design : from 2010 and higher\\ | ||
- | If you use V-Ray, versions: 1.5 (SP3- SP6), V-Ray 2 SP1, V-Ray 2.2, 2.3, 2.4 , 3, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.x (Next)\\ | + | If you use V-Ray, versions: 1.5 (SP3- SP6), V-Ray 2 SP1, V-Ray 2.2, 2.3, 2.4 , 3, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4 (Next)\\ |
OS: Windows 7, 8, 10 all 32 and 64 bit \\ | OS: Windows 7, 8, 10 all 32 and 64 bit \\ | ||
Line 68: | Line 68: | ||
OS: Windows XP, Windows Vista, Windows 7, 8, 10 all 32 and 64 bit \\ | OS: Windows XP, Windows Vista, Windows 7, 8, 10 all 32 and 64 bit \\ | ||
===== Installation ===== | ===== Installation ===== | ||
- | Please make sure you downloaded latest version of the plug-in from our [[http://forum.rendering.ru/ | + | Please make sure you downloaded latest version of the plug-in from our [[https://forum.icube3d.com/ |
Users are provided with the same installation file for both Workstation and Render node | Users are provided with the same installation file for both Workstation and Render node | ||
Line 103: | Line 103: | ||
===== Registration ===== | ===== Registration ===== | ||
- | **please see** http://docs.rendering.ru/ | + | **please see** https://docs.icube3d.com/ |
===== Uninstall ===== | ===== Uninstall ===== | ||
Line 124: | Line 124: | ||
===== Update ===== | ===== Update ===== | ||
- | You can always find latest version at our [[https:// | + | You can always find latest version at our [[https:// |
your old activation should work, no need to apply it again, its stored in **C: | your old activation should work, no need to apply it again, its stored in **C: | ||
Line 250: | Line 250: | ||
With default settings texture coordinates set only location of objects, but not their rotation and scale. Activation of **Affect Transform** option lets you set rotation of objects to UVW Mapping. For example, rotating UVW Mapping Gizmo, the objects will be rotating the same way following texture rotation. If you need to control not only rotation, but scale also then turn on **Affect Scale** option. With this, the scale of objects can be change suddenly. For controlling the scale use **XY Scale** and **Z Scale** options if necessary. With ‘Affect Transform’ option active, ‘Use Normal’ setting of the ‘Rotate’ settings should be set as 0.0. | With default settings texture coordinates set only location of objects, but not their rotation and scale. Activation of **Affect Transform** option lets you set rotation of objects to UVW Mapping. For example, rotating UVW Mapping Gizmo, the objects will be rotating the same way following texture rotation. If you need to control not only rotation, but scale also then turn on **Affect Scale** option. With this, the scale of objects can be change suddenly. For controlling the scale use **XY Scale** and **Z Scale** options if necessary. With ‘Affect Transform’ option active, ‘Use Normal’ setting of the ‘Rotate’ settings should be set as 0.0. | ||
- | **Keep Order** - For spline only, to keep order of objects as they are listed, [[https://rendering.ru/ | + | **Keep Order** - For spline only, to keep order of objects as they are listed, [[https://icube3d.com/ |
===== Border Spline ===== | ===== Border Spline ===== | ||
Line 664: | Line 664: | ||
====== Troubleshooting ====== | ====== Troubleshooting ====== | ||
- | **First of all, please make sure you are running latest version of MultiScatter, | + | **First of all, please make sure you are running latest version of MultiScatter, |
===== License errors ===== | ===== License errors ===== | ||
- | | + | |
- | In case of license | + | In case of license errors (which can be caused by disk reformatting, |
- | However, in case of total replacement of a PC we reserve the right to not provide a new license more often than once in half a year. | + | activation manual is here https:// |
===== Installation problems ===== | ===== Installation problems ===== | ||
Line 694: | Line 694: | ||
===== Dll errors ===== | ===== Dll errors ===== | ||
+ | ==== Error code 127 ==== | ||
+ | * Error Loading Plug-in Dll | ||
+ | * MultiScatterVRay.dlo failed to initialize, error code 127 - Thespecified procedure could not be found | ||
+ | |||
+ | | ||
+ | |||
+ | please make sure you choose correct V-Ray version during MultiScatter installation | ||
+ | |||
+ | also, if you change V-Ray version you need to reinstall MultiScatter as well, as there is separate V-Ray connector file MultiScatterVRay.dlo for each V-Ray version | ||
+ | |||
+ | ==== Error code 126 ==== | ||
* Error Loading Dlls | * Error Loading Dlls | ||
* Dll failed to initialize | * Dll failed to initialize | ||
Line 704: | Line 715: | ||
** please make sure you have Microsoft Visual C++ 2010 Redistributable Package 32bit and 64bit installed** | ** please make sure you have Microsoft Visual C++ 2010 Redistributable Package 32bit and 64bit installed** | ||
- | Microsoft Visual C++ 2010 Redistributable Package (x86)http:// | + | Microsoft Visual C++ 2010 Redistributable Package (x86)https:// |
- | Microsoft Visual C++ 2010 Redistributable Package (x64) http:// | + | Microsoft Visual C++ 2010 Redistributable Package (x64) https:// |
| | ||
Line 737: | Line 748: | ||
Avoid using grouped objects for scattering and as a surface, | Avoid using grouped objects for scattering and as a surface, | ||
MultiScatter support only geometries, but groups may include other non-supported objects | MultiScatter support only geometries, but groups may include other non-supported objects | ||
+ | |||
+ | **Group scattering is added from version 1.524** | ||
===== Other errors ===== | ===== Other errors ===== | ||
- | Please make sure you download and install latest version from our [[http://forum.rendering.ru/ | + | Please make sure you download and install latest version from our [[https://forum.icube3d.com/ |
and confirm that update was successful by checking version number in **About** panel of MultiScatter. | and confirm that update was successful by checking version number in **About** panel of MultiScatter. | ||
| | ||
- | if this have not solved the problem please contact us at mail@rendering.ru , by sending description of the problem together with | + | if this have not solved the problem please contact us at support@icube3d.com , by sending description of the problem together with |
the following information: | the following information: | ||
* MultiScatter version (screenshot of About panel is required) | * MultiScatter version (screenshot of About panel is required) |