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en:splineland [2013/01/30 14:02] anvar |
en:splineland [2014/07/12 11:50] anvar [Uninstall] |
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====== SplineLand Manual ====== | ====== SplineLand Manual ====== | ||
- | SplineLand is a plugin for Autodesk | + | [[http:// |
SplineLand includes the following functions: | SplineLand includes the following functions: | ||
* Creation of precise and topologically correct relief | * Creation of precise and topologically correct relief | ||
* Possibility to use any types of splines, including open splines | * Possibility to use any types of splines, including open splines | ||
- | * With SplineLand you can lay roads over the terrain as well as create and level lots generating | + | * With SplineLand you can lay roads over the terrain as well as create and level areas, generate |
* Possibility to assign ID to various terrain details | * Possibility to assign ID to various terrain details | ||
* Control over grid density | * Control over grid density | ||
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===== System requirements ===== | ===== System requirements ===== | ||
- | 3ds Max versions: | + | 3ds Max versions: 2009, 2010, 2011, 1012, 2013, 2014, 2015 all 32 or 64 bit |
3ds Max Design: all | 3ds Max Design: all | ||
- | If you use V-Ray: V-Ray 1.5 (RC5 - no animated proxy, SP1- SP6), V-Ray 2 SP1, V-Ray 2.2, V-Ray 2.3 - 32 or 64 bit (beta releases should also work) | + | OS: Windows XP, Windows Vista, Windows 7, 8 all 32 and 64 bit. |
- | + | ||
- | OS: Windows XP, Windows Vista, Windows 7, all 32 and 64 bit. | + | |
**Please note:** | **Please note:** | ||
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Users are provided with the same installation file for both Workstation and Render node | Users are provided with the same installation file for both Workstation and Render node | ||
- | **SplineLand.exe** | + | **SplineLand-x.xxx.exe** |
Workstation can be used only when license is properly installed, and provides access to all SplineLand options. | Workstation can be used only when license is properly installed, and provides access to all SplineLand options. | ||
- | If SplineLand does not find license file it switches itself to Rendernode mode and only can open and render files created with MultiScatter | + | If SplineLand does not find license file it switches itself to Rendernode mode and only can open and render files created with SplineLand |
Rendering is available both locally and over network. | Rendering is available both locally and over network. | ||
- | To install the program you need to run the SplineLand.exe with the administrator rights. (In windows 7 right click "run as administrator" | + | To install the program you need to run the **SplineLand-x.xxx.exe** with the administrator rights. (In windows 7 right click "run as administrator" |
| | ||
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| | ||
- | The setup wizard will automatically select destination folder for 3dsmax. Check the path where 3dsmax | + | The setup wizard will automatically select destination folder for 3ds max. Check the path where 3ds max is installed and correct it if needed. |
| | ||
- | Check that no error messages in setup result window | + | "Run R&D Group License Tool" is automatically selected, you only need to run it and activate once, there is no need activate again if you are updating plugin, unless it prompts you during usage. |
===== Registration ===== | ===== Registration ===== | ||
+ | |||
+ | **for versions 1.034 and higher please see** http:// | ||
+ | |||
+ | |||
Start the SplineLandRegistration32x.exe | Start the SplineLandRegistration32x.exe | ||
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Send this file to mail@rendering.ru (or your reseller). Please attach copy of you receipt or order number to avoid any delays in communication. | Send this file to mail@rendering.ru (or your reseller). Please attach copy of you receipt or order number to avoid any delays in communication. | ||
- | In the nearest time (usually within 24 hours) you will get an email from us (or your reseller) with *.key license file attached. Save this file on your hard disk. Start again SplineLandRegistrationXX.exe utility and press the «Apply Key File» button. | + | In the nearest time (usually within 24 hours) you will get an email from us (or your reseller) with *.key license file attached. Save this file in convenient location. Start SplineLandRegistrationXX.exe utility |
In the dialogue box select the *.key file you received from us. With this registration procedure is over. | In the dialogue box select the *.key file you received from us. With this registration procedure is over. | ||
- | In case of license malfunction | + | In case of license malfunction errors (which can be caused by disk formatting, re-installation of the operating system or components replacement) you are free to address the developer at any time. Please make sure you download latest version from our forum and generate new *.ID file. Send it to mail@rendering.ru to get your updated *.Key file |
However, we reserve the right not to issue a new license in case of total replacement of a PC if the registration request is submitted more often than once in half a year. | However, we reserve the right not to issue a new license in case of total replacement of a PC if the registration request is submitted more often than once in half a year. | ||
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===== Uninstall ===== | ===== Uninstall ===== | ||
- | To uninstall SplineLand | + | To uninstall SplineLand |
+ | For versions 1.034 and above please run Uninstall tool | ||
===== Installing for network or distributed rendering ===== | ===== Installing for network or distributed rendering ===== | ||
For network rendering just install the same file **SplineLand.exe**. Installation procedure is the same as for the Workstation, | For network rendering just install the same file **SplineLand.exe**. Installation procedure is the same as for the Workstation, | ||
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__manual installation on render nodes:__ | __manual installation on render nodes:__ | ||
- | install 1 machine with the **exe** file then copy following | + | install 1 machine with the **exe** file then copy following |
\plugins\Landform.dlm\\ | \plugins\Landform.dlm\\ | ||
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===== SplineLand creation ===== | ===== SplineLand creation ===== | ||
- | To create SplineLand go to Create> | + | To create |
- | | + | |
- | After LandObject | + | After **SplineLand** |
| | ||
- | The Splines window is responsible for creation of the base for the future terrain. You can select any spline from the scene. After all required objects have been selected, right click or press the Add Object button again. | + | The **Splines** window is responsible for creation of the base for the future terrain. You can select any spline from the scene. After all required objects have been selected, right click or press the **Add Object** button again. |
- | You can delete all unnecessary objects by clicking Remove. There is also a possibility to assign an ID to the basic material here, if necessary. | + | |
+ | You can delete all unnecessary objects by clicking | ||
+ | |||
+ | ===== Creating roads and platforms ===== | ||
+ | |||
+ | | ||
+ | |||
+ | The **Platforms** window is responsible for creation of different paths and platforms on the terrain surface. Any geometric object can be selected for these purposes (Editable Mesh or Editable Poly). After all required objects have been selected, right click or press the **Add Object** button again. | ||
+ | |||
+ | You can delete all unnecessary splines by clicking **Remove**. | ||
+ | |||
+ | After selecting a specific platform, you can proceed to its customisation. | ||
+ | |||
+ | The **Up Slope** is responsible for tilting of ground cut above platform. The **Down Slope** is responsible for tilting of bedding course beneath platform. It is worth pointing out that the slope gradient ranges from 5 to 85 degrees. You can assign different Material IDs to platform, ground cut and bedding course. | ||
+ | |||
+ | **Base ID** assigns ID to horizontal plane of the platform. | ||
+ | |||
+ | **Up Slope ID** and **Base Slope ID** are responsible for assigning IDs to ground cut and bedding course, respectively. | ||
+ | |||
+ | ===== Generating terrain ===== | ||
+ | |||
+ | | ||
+ | |||
+ | Users can set up any number of iterations, as required. However, for slower PCs **it is not recommended to set the value higher than 13**. Dummy size is also set up in the Parameters window. | ||
+ | |||
+ | After all splines have been arranged as required, click **Generate Surface** to create terrain. In case of any alterations to the original splines or platform geometry, terrain needs to be regenerated once again. | ||
+ | |||
+ | ===== SplineLand modifier (WSM) ===== | ||
+ | |||
+ | | ||
+ | |||
+ | The plugin also includes the **SplineLand modifier**. This tool is necessary if you want to apply pre-generated terrain to any geometry. Note that terrain " | ||
+ | The modifier is rather simple in use. Select any geometry, apply the **SplineLand** modifier to it, and assign an object to terrain in the Param scroll. | ||
+ | |||
+ | |||
+ | ====== Troubleshooting ====== | ||
+ | ===== License errors ===== | ||
+ | |||
+ | In case of license malfunction and errors (which can be caused by disk reformatting, | ||
+ | |||
+ | However, in case of total replacement of a PC we reserve the right to not provide a new license more often than once in half a year. | ||
+ | |||
+ | ===== Installation problems ===== | ||
+ | |||
+ | | ||
+ | |||
+ | make sure 3ds max is not running, (please double check in task manager too) | ||
+ | |||
+ | make sure you are installing with administrator rights (in windows 7 right click "run as administrator" | ||
+ | |||
+ | make sure you choose right path for you 3ds max version | ||
+ | |||
+ | ===== Dll errors ===== | ||
+ | * Error Loading Dlls | ||
+ | * Dll failed to initialize | ||
+ | * Error sode 126 - The specified module could not be found | ||
+ | |||
+ | ** please make sure you have Microsoft Visual C++ 2010 Redistributable Package 32bit or 64bit installed** | ||
+ | |||
+ | Microsoft Visual C++ 2010 Redistributable Package (x86)http:// | ||
- | ===== Creating roads and platforms ===== | + | Microsoft Visual C++ 2010 Redistributable Package (x64) http:// |