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en:splineland [2013/01/30 14:14]
anvar
en:splineland [2015/01/02 19:13]
abushinov
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 ====== SplineLand Manual ====== ====== SplineLand Manual ======
-SplineLand is a plugin for Autodesk 3DS Max that helps generate exact terrain depiction. With a set of splines in your hands you can create topographically correct reliefUntil recently, it was almost impossible to obtain such exact results in 3DS Max. Now you can do it quickly, in just a few clicks. Splines can reproduce topographic contours and be in one plane each, or they can have arbitrary geometry. +[[http://rendering.ru/ru_en/splineland.html|SplineLand]] is a plugin for Autodesk 3ds Max that helps to generate topographically accurate terrains from a set of splines. Without SplineLand it is almost impossible to achieve accurate results in 3ds Max. Now you can do it quickly, in just a few clicks your topographical data can become a terrain Splines can be topographic contours in one plane each, or they can have any arbitrary geometry. 
 SplineLand includes the following functions: SplineLand includes the following functions:
   * Creation of precise and topologically correct relief   * Creation of precise and topologically correct relief
   * Possibility to use any types of splines, including open splines   * Possibility to use any types of splines, including open splines
-  * With SplineLand you can lay roads over the terrain as well as create and level lots generating bedding course and ground cuts at selected angles and heights+  * With SplineLand you can lay roads over the terrain as well as create and level areas, generate bedding and ground cuts at selected angles and heights
   * Possibility to assign ID to various terrain details   * Possibility to assign ID to various terrain details
   * Control over grid density   * Control over grid density
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 ===== System requirements ===== ===== System requirements =====
-3ds Max versions: 2008, 2009, 2010, 2011, 1012, 2013 all 32 or 64 bit+3ds Max versions: 2009, 2010, 2011, 1012, 2013, 2014, 2015 all 32 or 64 bit
  
 3ds Max Design: all 3ds Max Design: all
  
-If you use V-Ray: V-Ray 1.5 (RC5 - no animated proxy, SP1- SP6), V-Ray 2 SP1, V-Ray 2.2, V-Ray 2.3 - 32 or 64 bit (beta releases should also work) +OS: Windows XP, Windows Vista, Windows 7, all 32 and 64 bit.
- +
-OS: Windows XP, Windows Vista, Windows 7, all 32 and 64 bit.+
  
 **Please note:** **Please note:**
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 Users are provided with the same installation file for both Workstation and Render node Users are provided with the same installation file for both Workstation and Render node
  
-**SplineLand.exe**+**SplineLand-x.xxx.exe**
  
 Workstation can be used only when license is properly installed, and provides access to all SplineLand options. Workstation can be used only when license is properly installed, and provides access to all SplineLand options.
  
-If SplineLand does not find license file it switches itself to Rendernode mode and only can open and render files created with MultiScatter Workstation.+If SplineLand does not find license file it switches itself to Rendernode mode and only can open and render files created with SplineLand Workstation.
  
 Rendering is available both locally and over network. Rendering is available both locally and over network.
  
-To install the program you need to run the SplineLand.exe with the administrator rights. (In windows 7 right click "run as administrator"**even if you are logged in as admin**. +To install the program you need to run the **SplineLand-x.xxx.exe** with the administrator rights. (In windows 7 right click "run as administrator")
  
  {{:splineland:01.jpg?nolink| Installation wizard}}  {{:splineland:01.jpg?nolink| Installation wizard}}
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  {{:splineland:04.jpg?nolink| Check paths}}  {{:splineland:04.jpg?nolink| Check paths}}
  
-The setup wizard will automatically select destination folder for 3dsmax. Check the path where 3dsmax is installed and correct it if needed.+The setup wizard will automatically select destination folder for 3ds max. Check the path where 3ds max is installed and correct it if needed.
  
  {{:splineland:05.jpg?nolink| install log}}  {{:splineland:05.jpg?nolink| install log}}
  
-Check that no error messages in setup result window +"Run R&D Group License Tool" is automatically selected, you only need to run it and activate once, there is no need activate again if you are updating plugin, unless it prompts you during usage.
 ===== Registration ===== ===== Registration =====
 +
 +**for versions 1.034 and higher please see** http://docs.rendering.ru/en:cerber-protection
 +
 +
 Start the SplineLandRegistration32x.exe  or SplineLandRegistration64x.exe  utility (for 32-bit or 64-bit systems accordingly) Start the SplineLandRegistration32x.exe  or SplineLandRegistration64x.exe  utility (for 32-bit or 64-bit systems accordingly)
  
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 Send this file to mail@rendering.ru (or your reseller). Please attach copy of you receipt or order number to avoid any delays in communication. Send this file to mail@rendering.ru (or your reseller). Please attach copy of you receipt or order number to avoid any delays in communication.
  
-In the nearest time (usually within 24 hours) you will get an email from us (or your reseller) with *.key license file attached. Save this file on your hard disk. Start again SplineLandRegistrationXX.exe utility and press the «Apply Key File» button.+In the nearest time (usually within 24 hours) you will get an email from us (or your reseller) with *.key license file attached. Save this file in convenient location. Start SplineLandRegistrationXX.exe utility again and press the «Apply Key File» button.
  
 In the dialogue box select the *.key file you received from us. With this registration procedure is over. In the dialogue box select the *.key file you received from us. With this registration procedure is over.
  
-In case of license malfunction and errors (which can be caused by disk formatting, re-installation of the operating system or components replacement) you are free to address the developer at any time. Please make sure you download latest version from our forum and generate new *.ID file. Send it to mail@rendering.ru to get your updated *.Key file+In case of license malfunction errors (which can be caused by disk formatting, re-installation of the operating system or components replacement) you are free to address the developer at any time. Please make sure you download latest version from our forum and generate new *.ID file. Send it to mail@rendering.ru to get your updated *.Key file
  
 However, we reserve the right not to issue a new license in case of total replacement of a PC if the registration request is submitted more often than once in half a year.   However, we reserve the right not to issue a new license in case of total replacement of a PC if the registration request is submitted more often than once in half a year.  
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 ===== Uninstall ===== ===== Uninstall =====
-To uninstall SplineLand you need to manually delete all files which have SplineLand in the names from all folders in 3ds max directory and subdirectories+To uninstall SplineLand versions 1.0.7 and below, just remove Landform.dlm from  /Plugins folder in your 3ds max installation location.
  
 +For versions 1.034 and above please run Uninstall tool
 ===== Installing for network or distributed rendering ===== ===== Installing for network or distributed rendering =====
 For network rendering just install the same file **SplineLand.exe**. Installation procedure is the same as for the Workstation, but skipping Registration process. **Rendernodes do not require registration.** For network rendering just install the same file **SplineLand.exe**. Installation procedure is the same as for the Workstation, but skipping Registration process. **Rendernodes do not require registration.**
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 __manual installation on render nodes:__ __manual installation on render nodes:__
  
-install 1 machine with the **exe** file then copy following files to other rendernodes from that machine carefully:+install 1 machine with the **exe** file then copy following file to other rendernodes from that machine carefully (provided they are identical machines):
  
 \plugins\Landform.dlm\\ \plugins\Landform.dlm\\
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 ===== SplineLand creation ===== ===== SplineLand creation =====
-To create SplineLand go to Create>Geometry>SplineLandForm>LandObject+To create **SplineLand** go to **Create>Geometry>SplineLand>SplineLand**
  
- {{:splineland:08.jpg?nolink| SplineLand creation panel}}+ {{:splineland:14.jpg?nolink| SplineLand creation panel}}
  
-After LandObject has been created, go to the Modify panel and select terrain modelling splines. Do not delete original versions of splines upon selection in Landobject. It is recommended to keep them in hidden layer.+After **SplineLand** has been created, go to the **Modify** panel and select terrain modelling splines. Do not delete original versions of splines after selecting them as **SplineLand**. It is recommended to keep them in hidden layer.
  
  {{:splineland:09.jpg?nolink| Splines window}}  {{:splineland:09.jpg?nolink| Splines window}}
  
-The Splines window is responsible for creation of the base for the future terrain. You can select any spline from the scene. After all required objects have been selected, right click or press the Add Object button again.  +The **Splines** window is responsible for creation of the base for the future terrain. You can select any spline from the scene. After all required objects have been selected, right click or press the **Add Object** button again. 
-You can delete all unnecessary objects by clicking Remove. There is also a possibility to assign an ID to the basic material here, if necessary.+ 
 +You can delete all unnecessary objects by clicking **Remove**. There is also a possibility to assign an ID to the basic material here, if necessary.
  
 ===== Creating roads and platforms ===== ===== Creating roads and platforms =====
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  {{:splineland:10.jpg?nolink| Platforms window}}  {{:splineland:10.jpg?nolink| Platforms window}}
  
-The Platforms window is responsible for creation of different paths and platforms on the terrain surface. Any geometric object can be selected for these purposes (Editable Mesh or Editable Poly). After all required objects have been selected, right click or press the Add Object button again.+The **Platforms** window is responsible for creation of different paths and platforms on the terrain surface. Any geometric object can be selected for these purposes (Editable Mesh or Editable Poly). After all required objects have been selected, right click or press the **Add Object** button again.
  
-You can delete all unnecessary splines by clicking Remove. +You can delete all unnecessary splines by clicking **Remove**
  
-After selecting a specific platform, you can proceed straight to its customizing.+After selecting a specific platform, you can proceed to its customisation.
  
-The Up Slope scroll is responsible for tilting of ground cut above platform. The Down Slope scroll is responsible for tilting of bedding course below platform. It is worth pointing out that the slope gradient ranges from 5 to 85 degrees. You can assign different Material IDs to platform, ground cut and bedding course.+The **Up Slope** is responsible for tilting of ground cut above platform. The **Down Slope** is responsible for tilting of bedding course beneath platform. It is worth pointing out that the slope gradient ranges from 5 to 85 degrees. You can assign different Material IDs to platform, ground cut and bedding course.
  
-Base ID assigns ID to horizontal plane of the platform.+**Base ID** assigns ID to horizontal plane of the platform.
  
-Up Slope ID and Base Slope ID are responsible for assigning IDs to ground cut and bedding course, respectively.+**Up Slope ID** and **Base Slope ID** are responsible for assigning IDs to ground cut and bedding course, respectively.
  
 ===== Generating terrain ===== ===== Generating terrain =====
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  {{:splineland:11.jpg?nolink| Parameters window}}  {{:splineland:11.jpg?nolink| Parameters window}}
  
-Users can set up any number of iterations, as required. However, for weak computers it is not recommended to set the value higher than 13. Dummy size is also set up in the Parameters window.+Users can set up any number of iterations, as required. However, for slower PCs **it is not recommended to set the value higher than 13**. Dummy size is also set up in the Parameters window.
  
-After all splines have been arranged as required, click Generate Surface to create terrain. In case of any alterations to the original splines or platform geometry, terrain needs to be regenerated once again.+After all splines have been arranged as required, click **Generate Surface** to create terrain. In case of any alterations to the original splines or platform geometry, terrain needs to be regenerated once again.
  
-===== Spline Landform modifier (WSM) =====+===== SplineLand modifier (WSM) =====
  
- {{:splineland:13.jpg?nolink| modifier}}+ {{:splineland:15.jpg?nolink| modifier}}
  
-The plugin also includes the Spline Landform modifier. This tool is necessary if you want to apply pre-generated terrain to any geometry. Note that terrain duplication is a real-time process. +The plugin also includes the **SplineLand modifier**. This tool is necessary if you want to apply pre-generated terrain to any geometry. Note that terrain "duplicationis a real-time process. 
-The modifier is rather simple in use. Select any geometry, apply the Spline Landform modifier to it, and assign an object to terrain in the Param scroll.+The modifier is rather simple in use. Select any geometry, apply the **SplineLand** modifier to it, and assign an object to terrain in the Param scroll.
  
  
 ====== Troubleshooting ====== ====== Troubleshooting ======
- 
 ===== License errors ===== ===== License errors =====
  
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 ===== Dll errors ===== ===== Dll errors =====
   * Error Loading Dlls   * Error Loading Dlls
-  * Dll failed to initialize+  * Dll failed to initialize.
   * Error sode 126 - The specified module could not be found   * Error sode 126 - The specified module could not be found
-  * MSVCR100.dll missing error 
- 
- {{:multiscatter:msvcr100-dll-missing.png?nolink| MultiScatter MSVCR100.dll missing error}} 
  
 ** please make sure you have Microsoft Visual C++ 2010 Redistributable Package 32bit or 64bit installed** ** please make sure you have Microsoft Visual C++ 2010 Redistributable Package 32bit or 64bit installed**
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 Microsoft Visual C++ 2010 Redistributable Package (x64) http://www.microsoft.com/en-gb/download/details.aspx?id=14632 Microsoft Visual C++ 2010 Redistributable Package (x64) http://www.microsoft.com/en-gb/download/details.aspx?id=14632
- 
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