Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
en:vraypattern-maya [2014/05/23 06:00] anvar |
en:vraypattern-maya [2017/03/07 09:22] (current) anvar |
||
---|---|---|---|
Line 4: | Line 4: | ||
**[[http:// | **[[http:// | ||
+ | |||
+ | VrayPattern technology is fundamentally different from the technologies that are used in scattering. Scatters are multiplying individual objects, but pattern is actually a 3d procedural texture. | ||
+ | The consequence of this is unique opportunity but lot of restrictions. | ||
+ | |||
+ | The unique features include: | ||
+ | Possibility to literally not limit duplicating of elements. | ||
+ | Automatic deformation of objects in accordance with the shape of the surface | ||
+ | Low memory consumption when rendering. | ||
+ | |||
+ | Restrictions related to the possibility to randomise the elements, possibility to process edges and abilities to limit an area with other tools, except for the physical cut-offs of a surface. | ||
+ | The same goes for the preview in the viewport - unfortunately there are no other possibilities to see anything in the viewport, but to generate and assign appropriate geometry texture; | ||
The plug-in best used where large amount of geometry required, but without great accuracy. | The plug-in best used where large amount of geometry required, but without great accuracy. | ||
- | {{ : | + | |
latest versions can be found on our [[http:// | latest versions can be found on our [[http:// | ||
- | **Example Scenes** | ||
- | * [[http:// | ||
- | * [[http:// | ||
- | |||
- | **Quick Start** | ||
- | * Create VRayPattern Node: Create -> R&D Group -> VRayPattern | ||
- | * Select base polygon object, select VRayPattern and press " | ||
- | * Select pattern polygon object, select VRayPattern and press " | ||
- | * Press "Fit Crop Box" button. Edit crop box with "Crop Size" attribute or using manipulator with "Show manipulator tool". | ||
- | * Press render. | ||
====== System Requirements ====== | ====== System Requirements ====== | ||
- | + | __Operating system:__ | |
- | __Operating system: | + | |
* **Windows** | * **Windows** | ||
+ | * **Linux** | ||
* **Mac OS X** | * **Mac OS X** | ||
- | * **Linux** | + | |
__Maya versions:__ | __Maya versions:__ | ||
* **Windows**: | * **Windows**: | ||
- | * **Mac OS X**: 2010, 2011, 2012, 2013, 2014 | ||
* **Linux**: 2009, 2010, 2011, 2012, 2013, 2014 | * **Linux**: 2009, 2010, 2011, 2012, 2013, 2014 | ||
+ | * **Mac OS X**: 2010, 2011, 2012, 2013, 2014 | ||
- | __V-Ray versions: | + | __V-Ray versions:__ |
* **Windows** / **Linux** / **Mac OS X**: 1.5, 2.0, 2.2, 2.3. 2.4 | * **Windows** / **Linux** / **Mac OS X**: 1.5, 2.0, 2.2, 2.3. 2.4 | ||
__Architecture: | __Architecture: | ||
* **Windows**: | * **Windows**: | ||
- | * **Mac OS X**: 32/64 bit | ||
* **Linux**: 64 bit | * **Linux**: 64 bit | ||
+ | * **Mac OS X**: 32/64 bit | ||
**NOTE**: | **NOTE**: | ||
* User must be able to obtain root permissions (for Linux or OS X, using //sudo//, for example) to install **VRayPattern For Maya**. | * User must be able to obtain root permissions (for Linux or OS X, using //sudo//, for example) to install **VRayPattern For Maya**. | ||
- | ====== | + | ====== |
- | All iCube R&D Group plugins have the same registration procedure. | + | ===== Installation on Windows===== |
- | =====Windows===== | + | |
- | please see** http:// | + | |
- | =====Linux===== | + | |
- | Please make sure you always use the registration utility which is supplied with the particular version of the product. | + | Read the license agreement carefully. If you accept |
- | Open your preferred terminal application and start the registration utility: | + | {{:vraypattern-maya: |
- | < | + | |
- | $ cd ~/ | + | |
- | $ ./ | + | |
- | </ | + | |
- | This will generate an **// | + | Choose Maya version, V-Ray version and the architecture: |
- | Send this file to [[mail@rendering.ru|mail@rendering.ru]] (or your reseller). **Please, attach copy of you receipt or order number to avoid any delays in communication.** | + | |
- | In the nearest time (usually within 24 hours) you will get an email from us (or your reseller) with ***.lic** license file attached. Save this file on your hard disk. | + | Check installation paths |
- | Start again the registration utility with the path to the license file argument like: | + | |
+ | |||
+ | Start Maya and enable **Load** and/or **Auto load** in Window -> Settings/ | ||
+ | |||
+ | |||
+ | ===== Activation on Windows ===== | ||
+ | please see: http:// | ||
+ | |||
+ | ===== Installation on Windows DR nodes ===== | ||
+ | Copy **vray_VRayPattern.dll** from // | ||
+ | |||
+ | For example, from: | ||
+ | < | ||
+ | to:\\ | ||
+ | < | ||
+ | |||
+ | ===== Uninstall ===== | ||
+ | To uninstall VRayPattern use the uninstaller: | ||
+ | |||
+ | ====== Linux ====== | ||
+ | ===== Installation On Linux ===== | ||
+ | Please, make sure that you've downloaded the latest version of the plug-in from our [[http:// | ||
+ | |||
+ | Unpack | ||
+ | |||
+ | Installer has a graphical interface on all supported platforms: | ||
< | < | ||
- | $ cd ~/ | + | $ sudo -i |
- | $ ./ | + | # VRayPatternForMaya-x.xxx.run |
</ | </ | ||
- | or manually copy this file to // | + | or you can also run text installation mode |
< | < | ||
- | $ mkdir -p ~/ | + | $ sudo -i |
- | $ cp / | + | # VRayPatternForMaya-x.xxx.run --mode text |
</ | </ | ||
- | =====OS X===== | ||
- | Please make sure you always use the registration utility which is supplied with the particular version | + | Select |
+ | < | ||
+ | # cp workstation/ | ||
+ | # cp workstation/ | ||
+ | </ | ||
- | Open your preferred terminal application and start the registration utility: | + | Install |
< | < | ||
- | $ /Library/RDGroup/bin/VRayPatternForMayaRegistration | + | # cp ui/AEVRayPattern.mel |
+ | # cp ui/ | ||
+ | # cp ui/ | ||
+ | # cp ui/ | ||
</ | </ | ||
- | This will generate an **//ProductName_<UserName> | + | **NOTE**: |
+ | * Change the installation paths depending on your setup | ||
+ | * # - means that command should be executed with root permissions | ||
+ | * Default V-Ray plugins path before Maya 2013 is | ||
+ | < | ||
+ | /Applications/Autodesk/ | ||
+ | </ | ||
- | Send this file to [[mail@rendering.ru|mail@rendering.ru]] (or your reseller). **Please, attach copy of you receipt or order number to avoid any delays in communication.** | + | ===== Activation on Linux ===== |
+ | please see http://docs.rendering.ru/ | ||
- | In the nearest time (usually within 24 hours) you will get an email from us (or your reseller) with ***.lic** license file attached. Save this file on your hard disk. | + | ===== Installation On Linux Batch Render Nodes ===== |
+ | Run installer and choose " | ||
- | Start again the registration utility with the path to the license file argument like: | + | or copy files manually |
+ | |||
+ | Download full archive [[http:// | ||
+ | |||
+ | e.g. | ||
< | < | ||
- | $ /Library/RDGroup/bin/VRayPatternForMayaRegistration ~/Desktop/yourlicensefile.lic | + | # cp plugins/batch/maya2012_vray22_x64/ |
+ | # cp plugins/batch/ | ||
</ | </ | ||
- | or manually copy this file to // | + | ===== Installation On Linux DR Nodes ===== |
+ | For V-Ray " | ||
< | < | ||
- | $ mkdir -p ~/.config/RDGroup/ | + | # cp libvray_VRayPattern.so /usr/autodesk/maya2012-x64/vray/vrayplugin/ |
- | $ cp /path/to/license/file.lic ~/ | + | |
</ | </ | ||
- | ===== Notes ===== | + | ===== Uninstall |
- | In case of license malfunction and errors (which can be caused by disk formatting, reinstallation of the operating system or components replacement) you are free to address the developer at any time. Please make sure you download latest version from our forum and generate new ***.id** file. Send it to mail@rendering.ru to get your updated ***.lic** file. | + | ====== OS X ====== |
+ | ===== Installation on Mac OS X ===== | ||
- | However, we reserve the right not to issue a new license in case of total replacement of a PC if the | + | |
- | registration request is submitted more often than once in half a year. | + | |
- | **ATTENTION! Please always try to email from the same email address you used when you | + | Read the license agreement carefully. If you accept |
- | purchased the plug-in. If we can’t find your e-mail address from which you sent the ID file in | + | |
- | our database and there is no explanation and receipt or order number in you email, your | + | |
- | request may not be processed!** | + | |
- | **Please always attach you receipt or order number to avoid any delays in communication.** | + | |
- | **You don't need a license for Batch and DR nodes**. | + | Choose Maya version, V-Ray version |
+ | | ||
- | ======Linux / Mac====== | + | Check installation paths |
- | Please, make sure that you've downloaded the latest version of the plug-in from our [[http:// | + | |
- | Here is an example file structure of the **VRayPattern For Maya** for Linux / Mac OS X archive: | + | Start Maya and enable |
- | | + | |
- | | + | |
- | * **ui** – scripts for Maya | + | |
- | * **tools** – registration tools | + | |
- | =====Installation on Mac===== | ||
- | Unpack the archive, open your preferred terminal application, | + | In case of problems with installer you can download full archive |
- | coping files: | + | |
- | + | ||
- | < | + | |
- | $ sudo -i | + | |
- | # cd ~/where/you/have/unpacked/ | + | |
- | </ | + | |
Select you Maya/V-Ray versions and copy the plugins. Here is an example for the default paths of Maya 2013 and V-Ray 2.3: | Select you Maya/V-Ray versions and copy the plugins. Here is an example for the default paths of Maya 2013 and V-Ray 2.3: | ||
Line 155: | Line 180: | ||
# cp ui/ | # cp ui/ | ||
</ | </ | ||
- | |||
**NOTE**: | **NOTE**: | ||
* Change the installation paths depending on your setup | * Change the installation paths depending on your setup | ||
* # - means that command should be executed with root permissions | * # - means that command should be executed with root permissions | ||
- | * Default V-Ray plugins path before Maya 2013 is < | + | * Default V-Ray plugins path before Maya 2013 is |
- | ======Usage====== | + | < |
+ | / | ||
+ | </ | ||
- | - In menu choose: Create -> R&D Group -> VRayPattern. | + | ===== Activation on Mac OS X ===== |
- | - VRayPattern logo will appear. Use it to select VRayPattern. | + | Open your preferred terminal application and start the registration utility: |
+ | <code> | ||
+ | $ / | ||
+ | </ | ||
- | ===== Parameters Description ===== | + | This will generate **// |
- | {{ : | + | Send this file to mail@rendering.ru (or your reseller). **Please, attach copy of you receipt or order number to avoid any delays in communication.** |
+ | In the nearest time (usually within 24 hours) you will get an email from us (or your reseller) with ***.lic** license file attached. Save this file on your hard disk. | ||
+ | |||
+ | Start again the registration utility with the path to the license file argument like: | ||
+ | < | ||
+ | $ / | ||
+ | </ | ||
+ | |||
+ | or manually copy this file to // | ||
+ | < | ||
+ | $ mkdir -p ~/ | ||
+ | $ cp / | ||
+ | </ | ||
+ | |||
+ | ===== Installation On OS X Batch Render Nodes ===== | ||
+ | Run installer and choose " | ||
+ | |||
+ | or copy files manually | ||
+ | |||
+ | Download full archive [[http:// | ||
+ | |||
+ | e.g. | ||
+ | < | ||
+ | # cp plugins/ | ||
+ | # cp plugins/ | ||
+ | </ | ||
+ | |||
+ | ===== Installation On OS X DR Nodes ===== | ||
+ | For V-Ray " | ||
+ | < | ||
+ | # cp libvray_VRayPattern.so / | ||
+ | </ | ||
+ | |||
+ | ====== Usage ====== | ||
+ | |||
+ | -In menu choose: Create -> R&D Group -> VRayPattern. | ||
+ | -VRayPattern logo will appear. Use it to select VRayPattern. | ||
+ | | ||
+ | **Quick Start** | ||
+ | * Create VRayPattern Node: Create -> R&D Group -> VRayPattern | ||
+ | * Select base polygon object, select VRayPattern and press " | ||
+ | * Select pattern polygon object, select VRayPattern and press " | ||
+ | * Press "Fit Crop Box" button. Edit crop box with "Crop Size" attribute or using manipulator with "Show manipulator tool". | ||
+ | * Press render. | ||
+ | | ||
+ | ===== Parameters Description ===== | ||
+ | | ||
* **Base Object** - Surface on which geometry will be propagated. | * **Base Object** - Surface on which geometry will be propagated. | ||
* **Render Base Object** - Quick way to turn off the visibility in rendering of the base object. | * **Render Base Object** - Quick way to turn off the visibility in rendering of the base object. | ||
* **Pattern Object** - Propagated object. | * **Pattern Object** - Propagated object. | ||
- | * **Render Original Pattern Object** - Quick way to turn off the visibility in rendering of the original object of propagating. | + | * **Render Original Pattern Object** - Quick way to turn off the visibility in rendering of the original object of propagating. |
* **Crop Size** - Size of the crop box of propagated geometry. All objects outside of the box – are ignored. Crop box also defines the repeating period of the geometry. | * **Crop Size** - Size of the crop box of propagated geometry. All objects outside of the box – are ignored. Crop box also defines the repeating period of the geometry. | ||
* **Fit Crop Box** - Fit crop box within geometry saving rotation | * **Fit Crop Box** - Fit crop box within geometry saving rotation | ||
- | * **Height** - Height multiplier of the propagated geometry. | + | * **Height** - Height multiplier of the propagated geometry. |
- | * **Shift** - Displacement of the geometry against surface normal’s, which is covered by propagated geometry. | + | * **Shift** - Displacement of the geometry against surface normal’s, which is covered by propagated geometry. |
* **Surface Renderable** - Ability to quickly switch visibility of the surface in render. | * **Surface Renderable** - Ability to quickly switch visibility of the surface in render. | ||
* **Map. Channel** - Map channel on the basis of which the geometry will be propagated. | * **Map. Channel** - Map channel on the basis of which the geometry will be propagated. | ||
* **Use Real World** - Work in real scale. | * **Use Real World** - Work in real scale. | ||
- | * **Tiling U/V** - Mapping multiplier by U/V axis. | + | * **Tiling U/V** - Mapping multiplier by U/V axis. |
* **Polygon ID From/To** - Range of polygon IDs of the surface on which propagation is happening. | * **Polygon ID From/To** - Range of polygon IDs of the surface on which propagation is happening. | ||
* **Random Segment Count** - Enables to split multiplying geometry into several parts and multiply these parts randomly on surface elements. | * **Random Segment Count** - Enables to split multiplying geometry into several parts and multiply these parts randomly on surface elements. | ||
Line 192: | Line 267: | ||
< | < | ||
- | If you were having Maya running while applying a license, make sure to restart Maya after it. | + | If you were having Maya running while applying a license |
+ | |||
+ | In case of license malfunction and errors (which can be caused by disk reformatting, | ||
+ | |||
+ | However, we reserve the right not to issue a new license in case of total replacement of a PC if the registration request is submitted more often than once in half a year. | ||
- | In case of license malfunction and errors (which can be caused by disk reformatting, | ||
- | However, in the case of total replacement of a computer by a new one new license is not provided more often than once in half a year. | ||
===== Installation error ===== | ===== Installation error ===== | ||
- | * Make sure Maya is not running, please double check in task manager too. | + | * Make sure Maya is not running, please double check in task manager too. |
- | * Make sure you are installing with the administrator rights (on Windows 7 right click “Run as administrator”) . | + | * Make sure you are installing with the administrator rights (on Windows 7 right click “Run as administrator”) . |
* Make sure you choose right installation path. | * Make sure you choose right installation path. | ||