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en:vrayscatter-maya [2020/01/24 13:26]
anvar [Installation On Linux]
en:vrayscatter-maya [2022/11/23 12:30] (current)
anvar [System Requirements]
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 ====== VRayScatter For Maya Manual ====== ====== VRayScatter For Maya Manual ======
-**[[http://rendering.ru/ru_en/vrayscatter-for-maya.html|VRayScatter For Maya]]** is a plug-in for Maya which works with V-Ray rendering system. It is possible to create complicated scenes with a huge amount of objects easy and quickly with the aid of this plugin. +**[[https://icube3d.com/vrayscatter-for-maya.html|VRayScatter For Maya]]** is a plug-in for Maya which works with V-Ray rendering system. It is possible to create complicated scenes with a huge amount of objects easy and quickly with the aid of this plugin. 
  
 Usually scenes in Maya with a great amount of even identical objects take a lot of space on HDD, consumes a lot of time for loading, and it is very hard to work with. **VRayScatter For Maya** is created to solve these problems.  Usually scenes in Maya with a great amount of even identical objects take a lot of space on HDD, consumes a lot of time for loading, and it is very hard to work with. **VRayScatter For Maya** is created to solve these problems. 
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 __Maya versions:__ __Maya versions:__
-  * **Windows**: 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2016.5, 2017, 2018 +  * **Windows**: 2016, 2016.5, 2017, 2018, 2019, 2020, 2022, 2023 
-  * **Mac OS X**: 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2016.5, 2017 +  * **Mac OS X**: 2016, 2016.5, 2017, 2018, 2019, 2020 
-  * **Linux**: 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2016.5, 2017, 2018+  * **Linux**: 2016, 2016.5, 2017, 2018, 2019, 2020, 2022, 2023
  
 __V-Ray versions:__  __V-Ray versions:__ 
-  * **Windows** / **Linux** / **Mac OS X**: 2.02.2, 2.3, 2.4, 3.3.00.01 is not compatible, but some nightlies like 3.05.04 are compatible), 3.3 , 3.4, 3.5, 3.6, 4.x (Next) (best performs with latest nightlies)+  * **Windows** / **Linux** / **Mac OS X**:  3.6, 4.(Next), 5, 6
  
-__Architecture:__ 
-  * **Windows**: 32/64 bit 
-  * **Mac OS X**: 32/64 bit 
-  * **Linux**: 64 bit 
  
  
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 ====== Upgrade from 2.x.x to 4.x ====== ====== Upgrade from 2.x.x to 4.x ======
  
-Version 3.x.x and 4.x now uses only one V-Ray plugin file so you have to remove old conflicting plugins:+Version 3.x.x and 4.x now uses only one V-Ray plugin file and since version 4.514 installs only a module,  so you have to remove old conflicting plugins:
   * Windows: uninstall previous version of VRayScatter For Maya using the uninstaller.   * Windows: uninstall previous version of VRayScatter For Maya using the uninstaller.
   * Linux: remove **libvray_GeomRamProxy.so** and **libvray_TexVRayScatter.so** from /usr/autodesk/maya<MAYA_VERSION>-x64/vray/vrayplugins/   * Linux: remove **libvray_GeomRamProxy.so** and **libvray_TexVRayScatter.so** from /usr/autodesk/maya<MAYA_VERSION>-x64/vray/vrayplugins/
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 =====Installation===== =====Installation=====
  
-Please, make sure that you've downloaded the latest version of the plug-in from our [[http://forum.rendering.ru/viewforum.php?f=23|forum]]+Please, make sure that you've downloaded the latest version of the plug-in from our [[http://forum.icube3d.com/viewforum.php?f=23|forum]]
  
 To install the program you need to run the **VRayScatterForMaya-<version>.exe** with the administrator rights. To install the program you need to run the **VRayScatterForMaya-<version>.exe** with the administrator rights.
 +
 +please note, since version 4.514, installs only a module
  
  
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  {{:vrayscatter-maya:01_vrs_installer_license.png?nolink| VRayScatter for Maya installer}}  {{:vrayscatter-maya:01_vrs_installer_license.png?nolink| VRayScatter for Maya installer}}
  
-Choose Maya version, V-Ray version and the architecture:+Choose Maya and V-Ray versions:
  
- {{:vrayscatter-maya:02_vrs_installer_options.png?nolink| VRayScatter for Maya installer}}+ {{:vrayscatter-maya:021_vrs_installer_options.png?nolink| VRayScatter for Maya installer}}
  
 Check installation paths Check installation paths
  
- {{:vrayscatter-maya:04_vrs_installer_options.png| VRayScatter for Maya installer}}+ {{:vrayscatter-maya:041_vrs_installer_options.png| VRayScatter for Maya installer}}
  
 Start Maya and enable **Load** and/or **Auto load** in Window -> Settings/Preferences -> Plug-in Manager for the **VRayScatter** plug-in. Start Maya and enable **Load** and/or **Auto load** in Window -> Settings/Preferences -> Plug-in Manager for the **VRayScatter** plug-in.
  
  {{:vrayscatter-maya:10_vrs_enable_plugin.png?nolink| VRayScatter for Maya autoload }}  {{:vrayscatter-maya:10_vrs_enable_plugin.png?nolink| VRayScatter for Maya autoload }}
-===== Installation on Windows DR nodes =====+===== Installation on Windows Rendering nodes ===== 
 + 
 +==== Batch Rendering ==== 
 +install same as workstation but without activation 
 + 
 +or manually copy files 
 + 
 + 
 +==== Distributed Rendering ====
  
-Copy **vray_VRayScatter.dll** from //MAYA_ROOT/vray/vrayplugins// to //VRAY_STANDALONE/vrayplugins// (or //MAYA_ROOT/vray/vrayplugins//) on render nodes.+Copy **vray_VRayScatter.dll** from //MAYA_ROOT\plug-ins\vrayscatter\vrayplugins// to //VRAY_STANDALONE/vrayplugins// (or //MAYA_ROOT/vray/vrayplugins//) on render nodes.
  
 (or whichever folder is used for loading vray plugins from, the folder is usually called /vrayplugins and locates within your V-Ray installation) (or whichever folder is used for loading vray plugins from, the folder is usually called /vrayplugins and locates within your V-Ray installation)
  
 For example, from: For example, from:
-<code>C:\Program Files\Autodesk\Maya2012\vray\vrayplugins</code>+<code>C:\Program Files\Autodesk\Maya2020\plug-ins\vrayscatter\vrayplugins</code>
 to:\\ to:\\
-<code>C:\Program Files\Chaos Group\V-Ray\Standalone\vrayplugins</code>+<code>C:\Program Files\Chaos Group\V-Ray\Standalone for x64\vray\vrayplugins</code>
 ===== Uninstall ===== ===== Uninstall =====
  
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 ===== Activation ===== ===== Activation =====
 please see: please see:
-http://docs.rendering.ru/en:cerber-protection+http://docs.icube3d.com/en:cerber-protection
  
  
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 =====General===== =====General=====
  
-Please, make sure that you've downloaded the latest version of the plug-in from our [[http://forum.rendering.ru/viewforum.php?f=23|forum]] +Please, make sure that you've downloaded the latest version of the plug-in from our [[http://forum.icube3d.com/viewforum.php?f=23|forum]] 
 =====Installation On Linux===== =====Installation On Linux=====
-Please, make sure that you've downloaded the latest version of the plug-in from our [[http://forum.rendering.ru/viewforum.php?f=23|forum]]+Please, make sure that you've downloaded the latest version of the plug-in from our [[http://forum.icube3d.com/viewforum.php?f=23|forum]]
  
 Unpack the archive, open your preferred terminal application, obtain root permission Unpack the archive, open your preferred terminal application, obtain root permission
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   * change paths in VRayScatterForMaya.mod file according to your environment, if needed   * change paths in VRayScatterForMaya.mod file according to your environment, if needed
   * command should be executed with root permissions   * command should be executed with root permissions
-===== Installation On Linux Batch Render Nodes ===== 
-same as workstation 
-===== Installation On Linux DR Nodes ===== 
  
-For V-Ray "Distributed Render" node installation you only need to copy V-Ray plugin file **vray_VRayScatter.dll** e.g :+===== Installation On Linux Render Nodes ===== 
 +==== Batch Rendering ==== 
 + 
 +Same as for workstation, but without activation 
 + 
 +Run installer, extract files and then copy across rendernodes 
 + 
 +And check .mod file for variables 
 +==== Distributed Rendering ==== 
 + 
 +For V-Ray "Distributed Render" node installation you only need to copy V-Ray plugin file **libvray_VRayScatter.so** e.g :
 <code> <code>
 $ sudo -i $ sudo -i
 # cd ~/where/you/have/extracted/files/to/ # cd ~/where/you/have/extracted/files/to/
-# cp vray_VRayScatter.dll /usr/autodesk/maya2018/vray/vrayplugin/+# cp libvray_VRayScatter.so /usr/autodesk/maya2018/vray/vrayplugin/
 </code> </code>
  
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 ===== Activation on Linux ===== ===== Activation on Linux =====
 please see: please see:
-http://docs.rendering.ru/en:cerber-protection+http://docs.icube3d.com/en:cerber-protection
  
  
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 =====Installation on Mac OS X===== =====Installation on Mac OS X=====
-Please, make sure that you've downloaded the latest version of the plug-in from our [[http://forum.rendering.ru/viewforum.php?f=23|forum]]+Please, make sure that you've downloaded the latest version of the plug-in from our [[http://forum.icube3d.com/viewforum.php?f=23|forum]]
  
 Unpack the archive, open your preferred terminal application, obtain root permission and start  Unpack the archive, open your preferred terminal application, obtain root permission and start 
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 This will generate an **//VRayScatterForMaya_<UserName>_<Date>.id//** file on your Desktop. This will generate an **//VRayScatterForMaya_<UserName>_<Date>.id//** file on your Desktop.
  
-Send this file to [[mail@rendering.ru|mail@rendering.ru]] (or your reseller). **Please, attach copy of you receipt or order number to avoid any delays in communication.**+Send this file to [[support@icube3d.com|support@icube3d.com]] (or your reseller). **Please, attach copy of you receipt or order number to avoid any delays in communication.**
  
 In the nearest time (usually within 24 hours) you will get an email from us (or your reseller) with ***.lic** license file attached. Save this file on your hard disk. In the nearest time (usually within 24 hours) you will get an email from us (or your reseller) with ***.lic** license file attached. Save this file on your hard disk.
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 </code> </code>
  
-In case of license malfunction and errors (which can be caused by disk formatting, reinstallation of the operating system or components replacement) you are free to address the developer at any time. Please make sure you download latest version from our forum and generate new ***.id** file. Send it to [[mail@rendering.ru|mail@rendering.ru]] to get your updated ***.lic** file.+In case of license malfunction and errors (which can be caused by disk formatting, reinstallation of the operating system or components replacement) you are free to address the developer at any time. Please make sure you download latest version from our forum and generate new ***.id** file. Send it to [[support@icube3d.com|support@icube3d.com]] to get your updated ***.lic** file.
  
 However, we reserve the right not to issue a new license in case of total replacement of a PC if the  However, we reserve the right not to issue a new license in case of total replacement of a PC if the 
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   * Color Set -    * Color Set - 
   * Solve Collisions – solve scatter objects collisions.    * Solve Collisions – solve scatter objects collisions. 
 +
 +==== Distribution Cache====
 + {{:vrayscatter-maya:distribution-cache-vrayscatter-for-maya.png?nolink| VRayScatter for Maya - Distribution Cache}}
  
 ==== Pattern ==== ==== Pattern ====
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   * Texture – offset texture. Red color represents X offset, Blue – Y, Green – Z.    * Texture – offset texture. Red color represents X offset, Blue – Y, Green – Z. 
   * Max Offset – maximum offset that corresponds to the 1.0 color value.    * Max Offset – maximum offset that corresponds to the 1.0 color value. 
 +
 +==== Slope Control ====
 + {{:vrayscatter-maya:slope-control-vrayscatter-for-maya.png?nolink| VRayScatter for Maya - Slope Control}}
 +
 +  * Use height
 +  * Invert
 +  * Mode
 +    * World Space
 +    * Bounding box
 +  * From/To
 +  * Use Angle
 +  * Invert
 +  * From/To
  
 ==== Mirror ==== ==== Mirror ====
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 ==== Render ==== ==== Render ====
- {{:vrayscatter-maya:render-vrayscatter-for-maya.png?nolink| VRayScatter for Maya - Render}}+ {{:vrayscatter-maya:render-settings-vrayscatter-for-maya.png?nolink| VRayScatter for Maya - Render}}
  
   * Use Light Linker - this feature will transfer Light Linker setup from objects used in scatter to instanced objects.   * Use Light Linker - this feature will transfer Light Linker setup from objects used in scatter to instanced objects.
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     * Motion Blur and Velocity Channel     * Motion Blur and Velocity Channel
     * Velocity Channel Only     * Velocity Channel Only
 +  * Use Rayserver Instancer (WIP, Next)
 +  * Static instancer
  
 ==== VRayProxy Animation ==== ==== VRayProxy Animation ====
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 **if this is happens right after activation, please restart Maya** **if this is happens right after activation, please restart Maya**
  
-In case of license malfunction and errors (which can be caused by disk reformatting, re-installation of the operating system or components replacement) you are free to address the developer at any time by sending your request for a new *.LIC file to  mail@rendering.ru +In case of license malfunction and errors (which can be caused by disk reformatting, re-installation of the operating system or components replacement) you are free to address the developer at any time by sending your request for a new *.LIC file to  support@icube3d.com
- +
-However, in the case of total replacement of a computer by a new one new license is not provided more often than once in half a year.  +
-===== Installation error ===== +
- +
- {{:vrayscatter-maya:03_vrs_installer_errors.png?nolink| VRayScatter for Maya installation error}} +
- +
-Make sure Maya is not running, please double check in task manager too.  +
- +
-Make sure you are installing with the administrator rights (on Windows 7 right click “Run as administrator”) .  +
- +
-Make sure you choose right installation path+
  
 ===== Does not appear in create menu ===== ===== Does not appear in create menu =====
-  * Please make sure all files were placed into right folders (please see "manual installation" below)+  * Please make sure all files were placed into right folders.
   * Start Maya and enable Load and/or Auto load in Window → Settings/Preferences → Plug-in Manager for the VRayScatter plug-in.   * Start Maya and enable Load and/or Auto load in Window → Settings/Preferences → Plug-in Manager for the VRayScatter plug-in.
  
-===== Manual installation ===== 
-<code> 
-2009-2014 - are Maya versions 
-20, 22, 23, 24, nightly - are V-Ray versions (20 => 2.0, 24 => 2.4 
-etc, nightly means some nightly V-Ray build) 
- 
-VRayScatter.so, VRayPatterForMaya.so are Maya plugins and should go to MAYA_PLUG_IN_PATH. 
-Files started with libvray_* (vray_* for Windwos) are V-Ray plugins 
-and should go to VRAY_FOR_MAYA<MAYA_VER>_PLUGINS_x64. 
- 
-Mel files goes to MAYA_SCRIPT_PATH (AETemplate* could be stored under 
-the AETemplates for convenience). 
-Shader file should go to VRAY_FOR_MAYA2014_MAIN_x64/shaders. 
- 
-If you are using default setup then: 
-MAYA_SCRIPT_PATH = /usr/autodesk/maya2014-x64/scripts 
-AETemplates = /usr/autodesk/maya2014-x64/scripts/AETemplates 
-MAYA_PLUG_IN_PATH = /usr/autodesk/maya2014-x64/bin/plug-ins 
-VRAY_FOR_MAYA2014_PLUGINS_x64 = /usr/autodesk/maya2014-x64/vray/vrayplugins 
-Shader txt file goes to /usr/autodesk/maya2014-x64/vray/shaders 
-</code> 
  
-===== log =====+===== Log =====
 Check your log for any errors, also from version 4.405.154 you can now setup environment variable ICUBE_DEBUG  to 1, this will produce more info from VrayScatter Check your log for any errors, also from version 4.405.154 you can now setup environment variable ICUBE_DEBUG  to 1, this will produce more info from VrayScatter
  
 ===== Other errors ===== ===== Other errors =====
-Please make sure you download and install latest version from our [[http://forum.rendering.ru/viewforum.php?f=23|forum]]+Please make sure you download and install latest version from our [[http://forum.icube3d.com/viewforum.php?f=23|forum]]
  
-If this haven't solved the problem please contact us at [[mail@rendering.ru|mail@rendering.ru]], by sending description of the problem together with+If this haven't solved the problem please contact us at [[support@icube3d.com|support@icube3d.com]], by sending description of the problem together with
 the following information: the following information:
   * VRayScatter version   * VRayScatter version
-  * OS version (including 32 or 64 bit) 
   * Maya version    * Maya version 
   * V-Ray version   * V-Ray version
   * Some screenshots will be useful   * Some screenshots will be useful
   * The scene file facing the problem (if possible)   * The scene file facing the problem (if possible)
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