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en:vrayscatter-maya [2020/08/19 15:18] anvar |
en:vrayscatter-maya [2022/11/23 12:30] (current) anvar [System Requirements] |
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====== VRayScatter For Maya Manual ====== | ====== VRayScatter For Maya Manual ====== | ||
- | **[[http://rendering.ru/ru_en/ | + | **[[https://icube3d.com/ |
Usually scenes in Maya with a great amount of even identical objects take a lot of space on HDD, consumes a lot of time for loading, and it is very hard to work with. **VRayScatter For Maya** is created to solve these problems. | Usually scenes in Maya with a great amount of even identical objects take a lot of space on HDD, consumes a lot of time for loading, and it is very hard to work with. **VRayScatter For Maya** is created to solve these problems. | ||
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__Maya versions:__ | __Maya versions:__ | ||
- | * **Windows**: | + | * **Windows**: |
* **Mac OS X**: 2016, 2016.5, 2017, 2018, 2019, 2020 | * **Mac OS X**: 2016, 2016.5, 2017, 2018, 2019, 2020 | ||
- | * **Linux**: 2016, 2016.5, 2017, 2018, 2019, 2020 | + | * **Linux**: 2016, 2016.5, 2017, 2018, 2019, 2020, 2022, 2023 |
__V-Ray versions: | __V-Ray versions: | ||
- | * **Windows** / **Linux** / **Mac OS X**: 3.6, 4.x (Next), 5 | + | * **Windows** / **Linux** / **Mac OS X**: 3.6, 4.x (Next), 5, 6 |
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=====Installation===== | =====Installation===== | ||
- | Please, make sure that you've downloaded the latest version of the plug-in from our [[http:// | + | Please, make sure that you've downloaded the latest version of the plug-in from our [[http:// |
To install the program you need to run the **VRayScatterForMaya-< | To install the program you need to run the **VRayScatterForMaya-< | ||
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| | ||
- | ===== Installation on Windows | + | ===== Installation on Windows |
- | Copy **vray_VRayScatter.dll** from //MAYA_ROOT/vray/vrayplugins// | + | ==== Batch Rendering ==== |
+ | install same as workstation but without activation | ||
+ | |||
+ | or manually copy files | ||
+ | |||
+ | |||
+ | ==== Distributed Rendering ==== | ||
+ | |||
+ | Copy **vray_VRayScatter.dll** from //MAYA_ROOT\plug-ins\vrayscatter\vrayplugins// | ||
(or whichever folder is used for loading vray plugins from, the folder is usually called / | (or whichever folder is used for loading vray plugins from, the folder is usually called / | ||
For example, from: | For example, from: | ||
- | < | + | < |
to:\\ | to:\\ | ||
- | < | + | < |
===== Uninstall ===== | ===== Uninstall ===== | ||
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===== Activation ===== | ===== Activation ===== | ||
please see: | please see: | ||
- | http:// | + | http:// |
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=====General===== | =====General===== | ||
- | Please, make sure that you've downloaded the latest version of the plug-in from our [[http:// | + | Please, make sure that you've downloaded the latest version of the plug-in from our [[http:// |
=====Installation On Linux===== | =====Installation On Linux===== | ||
- | Please, make sure that you've downloaded the latest version of the plug-in from our [[http:// | + | Please, make sure that you've downloaded the latest version of the plug-in from our [[http:// |
Unpack the archive, open your preferred terminal application, | Unpack the archive, open your preferred terminal application, | ||
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* change paths in VRayScatterForMaya.mod file according to your environment, | * change paths in VRayScatterForMaya.mod file according to your environment, | ||
* command should be executed with root permissions | * command should be executed with root permissions | ||
- | ===== Installation On Linux Batch Render Nodes ===== | + | |
- | same as workstation | + | ===== Installation On Linux Render Nodes ===== |
- | ===== Installation On Linux DR Nodes ===== | + | ==== Batch Rendering ==== |
+ | |||
+ | Same as for workstation, but without activation | ||
+ | |||
+ | Run installer, extract files and then copy across rendernodes | ||
+ | |||
+ | And check .mod file for variables | ||
+ | ==== Distributed Rendering | ||
For V-Ray " | For V-Ray " | ||
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===== Activation on Linux ===== | ===== Activation on Linux ===== | ||
please see: | please see: | ||
- | http:// | + | http:// |
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=====Installation on Mac OS X===== | =====Installation on Mac OS X===== | ||
- | Please, make sure that you've downloaded the latest version of the plug-in from our [[http:// | + | Please, make sure that you've downloaded the latest version of the plug-in from our [[http:// |
Unpack the archive, open your preferred terminal application, | Unpack the archive, open your preferred terminal application, | ||
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This will generate an **// | This will generate an **// | ||
- | Send this file to [[mail@rendering.ru|mail@rendering.ru]] (or your reseller). **Please, attach copy of you receipt or order number to avoid any delays in communication.** | + | Send this file to [[support@icube3d.com|support@icube3d.com]] (or your reseller). **Please, attach copy of you receipt or order number to avoid any delays in communication.** |
In the nearest time (usually within 24 hours) you will get an email from us (or your reseller) with ***.lic** license file attached. Save this file on your hard disk. | In the nearest time (usually within 24 hours) you will get an email from us (or your reseller) with ***.lic** license file attached. Save this file on your hard disk. | ||
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</ | </ | ||
- | In case of license malfunction and errors (which can be caused by disk formatting, reinstallation of the operating system or components replacement) you are free to address the developer at any time. Please make sure you download latest version from our forum and generate new ***.id** file. Send it to [[mail@rendering.ru|mail@rendering.ru]] to get your updated ***.lic** file. | + | In case of license malfunction and errors (which can be caused by disk formatting, reinstallation of the operating system or components replacement) you are free to address the developer at any time. Please make sure you download latest version from our forum and generate new ***.id** file. Send it to [[support@icube3d.com|support@icube3d.com]] to get your updated ***.lic** file. |
However, we reserve the right not to issue a new license in case of total replacement of a PC if the | However, we reserve the right not to issue a new license in case of total replacement of a PC if the | ||
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==== Render ==== | ==== Render ==== | ||
- | | + | |
* Use Light Linker - this feature will transfer Light Linker setup from objects used in scatter to instanced objects. | * Use Light Linker - this feature will transfer Light Linker setup from objects used in scatter to instanced objects. | ||
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* Motion Blur and Velocity Channel | * Motion Blur and Velocity Channel | ||
* Velocity Channel Only | * Velocity Channel Only | ||
+ | * Use Rayserver Instancer (WIP, Next) | ||
+ | * Static instancer | ||
==== VRayProxy Animation ==== | ==== VRayProxy Animation ==== | ||
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**if this is happens right after activation, please restart Maya** | **if this is happens right after activation, please restart Maya** | ||
- | In case of license malfunction and errors (which can be caused by disk reformatting, | + | In case of license malfunction and errors (which can be caused by disk reformatting, |
- | + | ||
- | However, in the case of total replacement of a computer by a new one new license is not provided more often than once in half a year. | + | |
- | ===== Installation error ===== | + | |
- | + | ||
- | | + | |
- | + | ||
- | Make sure Maya is not running, please double check in task manager too. | + | |
- | + | ||
- | Make sure you are installing with the administrator rights (on Windows 7 right click “Run as administrator”) . | + | |
- | + | ||
- | Make sure you choose right installation path | + | |
===== Does not appear in create menu ===== | ===== Does not appear in create menu ===== | ||
- | * Please make sure all files were placed into right folders | + | * Please make sure all files were placed into right folders. |
* Start Maya and enable Load and/or Auto load in Window → Settings/ | * Start Maya and enable Load and/or Auto load in Window → Settings/ | ||
- | ===== Manual installation ===== | ||
- | < | ||
- | 2009-2014 - are Maya versions | ||
- | 20, 22, 23, 24, nightly - are V-Ray versions (20 => 2.0, 24 => 2.4 | ||
- | etc, nightly means some nightly V-Ray build) | ||
- | |||
- | VRayScatter.so, | ||
- | Files started with libvray_* (vray_* for Windwos) are V-Ray plugins | ||
- | and should go to VRAY_FOR_MAYA< | ||
- | |||
- | Mel files goes to MAYA_SCRIPT_PATH (AETemplate* could be stored under | ||
- | the AETemplates for convenience). | ||
- | Shader file should go to VRAY_FOR_MAYA2014_MAIN_x64/ | ||
- | |||
- | If you are using default setup then: | ||
- | MAYA_SCRIPT_PATH = / | ||
- | AETemplates = / | ||
- | MAYA_PLUG_IN_PATH = / | ||
- | VRAY_FOR_MAYA2014_PLUGINS_x64 = / | ||
- | Shader txt file goes to / | ||
- | </ | ||
- | ===== log ===== | + | ===== Log ===== |
Check your log for any errors, also from version 4.405.154 you can now setup environment variable ICUBE_DEBUG | Check your log for any errors, also from version 4.405.154 you can now setup environment variable ICUBE_DEBUG | ||
===== Other errors ===== | ===== Other errors ===== | ||
- | Please make sure you download and install latest version from our [[http:// | + | Please make sure you download and install latest version from our [[http:// |
- | If this haven' | + | If this haven' |
the following information: | the following information: | ||
* VRayScatter version | * VRayScatter version |