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Table of Contents
Asymmetric Bridge
Asymmetric Bridge is a data transfer and caching system for creation of effective studio pipeline.
It was originally developed as an inhouse tool of the Asymmetric VFX studio and is now developed/maintained by the R&D Group.
Software versions
- Maya: 2009, 2010, 2011, 2012, 2013
- Houdini: 11.1, 12.1
- Softimage: 2010, 2011, 2012, 2013
- 3ds max: 2009, 2010, 2011, 2012, 2013
- Cinema 4D: R13 (in development)
- Nuke: 6.x (in development)
- Windows: 32/64 bit
- Mac OS X: 64 bit (Maya 2010 32 bit)
- Linux: 64 bit
Download
Import / Export Features
Features List
- Maya:
- Import / Export: Polygon mesh (UV), Polygon mesh animation, NURBS, Transforms, Visibility, Camera
- Softimage:
- Import / Export: Polygon mesh (UV), Polygon mesh animation, NURBS, Transforms, Visibility, Camera
- Houdini:
- Import: Polygon mesh (UV), Polygon mesh animation, Visibility, Camera (.chan)
- 3ds max:
- Import / Export: Polygon mesh (UV), Polygon mesh animation, Camera
- Cinema 4D:
- Import: Polygon mesh, Polygon mesh animation
- Nuke:
- Import: Polygon mesh (UV), Polygon mesh animation, Camera (.chan)
Features Table
Polygon mesh | UV | Polygon mesh animation | NURBS | Transforms | Visibility | Camera Maya I/E I/E I/E I/E I/E I/E I/E Softimage I/E I/E I/E - I/E I/E I/E Houdini I I I - - I I 3ds max I/E I/E I/E - - - I/E Cinema 4D I - I - - - - Nuke I I I - - - I
Legend: “I” - Import; “E” - Export; “-” - not implemented; “d” - in development
Registration
Manual
General
- Export is based on selection, so you need to select items you want to export
Maya
Maya Menu Setup
Enable BridgeMenu plugin to see the menu or add bridgeImportUI() and bridgeExportUI() function calls to your own menus.
Maya Export
Maya Import
Houdini
Houdini Shelf Setup
Extract scripts to the desired location and create a new shelf item. Use this as an example of Script value of a shelf item:
import os import sys bridgeToolsPath = os.path.expanduser("/path/to/bridge/houdini/scripts") if bridgeToolsPath not in sys.path: sys.path.append(bridgeToolsPath) # Native Houdini UI import bridgeImportUI bridgeImportUI.BridgeUI()
Note that when using native UI you must select import folder without double-clicking, just mark it as selected like this:
If you want to use PyQt UI change import to this:
# PyQt UI import bridgeImportQtUI bridgeImportQtUI.BridgeUI()
Houdini Import
Softimage
Softimage Export
Softimage Import
3ds max
3ds max Setup
- Install macroscripts and add menu items to the desired location.
- Make sure to select Top view before import.