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en:vrayscatter-maya [2020/08/19 10:57] anvar [System Requirements] |
en:vrayscatter-maya [2022/01/26 13:10] anvar [System Requirements] |
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====== VRayScatter For Maya Manual ====== | ====== VRayScatter For Maya Manual ====== | ||
- | **[[http:// | + | **[[https:// |
Usually scenes in Maya with a great amount of even identical objects take a lot of space on HDD, consumes a lot of time for loading, and it is very hard to work with. **VRayScatter For Maya** is created to solve these problems. | Usually scenes in Maya with a great amount of even identical objects take a lot of space on HDD, consumes a lot of time for loading, and it is very hard to work with. **VRayScatter For Maya** is created to solve these problems. | ||
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__Maya versions:__ | __Maya versions:__ | ||
- | * **Windows**: | + | * **Windows**: |
* **Mac OS X**: 2016, 2016.5, 2017, 2018, 2019, 2020 | * **Mac OS X**: 2016, 2016.5, 2017, 2018, 2019, 2020 | ||
- | * **Linux**: 2016, 2016.5, 2017, 2018, 2019, 2020 | + | * **Linux**: 2016, 2016.5, 2017, 2018, 2019, 2020, 2022 |
__V-Ray versions: | __V-Ray versions: | ||
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| | ||
- | ===== Installation on Windows | + | ===== Installation on Windows |
- | Copy **vray_VRayScatter.dll** from //MAYA_ROOT/vray/vrayplugins// | + | ==== Batch Rendering ==== |
+ | install same as workstation but without activation | ||
+ | |||
+ | or manually copy files | ||
+ | |||
+ | |||
+ | ==== Distributed Rendering ==== | ||
+ | |||
+ | Copy **vray_VRayScatter.dll** from //MAYA_ROOT\plug-ins\vrayscatter\vrayplugins// | ||
(or whichever folder is used for loading vray plugins from, the folder is usually called / | (or whichever folder is used for loading vray plugins from, the folder is usually called / | ||
For example, from: | For example, from: | ||
- | < | + | < |
to:\\ | to:\\ | ||
- | < | + | < |
===== Uninstall ===== | ===== Uninstall ===== | ||
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* change paths in VRayScatterForMaya.mod file according to your environment, | * change paths in VRayScatterForMaya.mod file according to your environment, | ||
* command should be executed with root permissions | * command should be executed with root permissions | ||
- | ===== Installation On Linux Batch Render Nodes ===== | + | |
- | same as workstation | + | ===== Installation On Linux Render Nodes ===== |
- | ===== Installation On Linux DR Nodes ===== | + | ==== Batch Rendering ==== |
+ | |||
+ | Same as for workstation, but without activation | ||
+ | |||
+ | Run installer, extract files and then copy across rendernodes | ||
+ | |||
+ | And check .mod file for variables | ||
+ | ==== Distributed Rendering | ||
For V-Ray " | For V-Ray " | ||
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* Color Set - | * Color Set - | ||
* Solve Collisions – solve scatter objects collisions. | * Solve Collisions – solve scatter objects collisions. | ||
+ | |||
+ | ==== Distribution Cache==== | ||
+ | | ||
==== Pattern ==== | ==== Pattern ==== | ||
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* Texture – offset texture. Red color represents X offset, Blue – Y, Green – Z. | * Texture – offset texture. Red color represents X offset, Blue – Y, Green – Z. | ||
* Max Offset – maximum offset that corresponds to the 1.0 color value. | * Max Offset – maximum offset that corresponds to the 1.0 color value. | ||
+ | |||
+ | ==== Slope Control ==== | ||
+ | | ||
+ | |||
+ | * Use height | ||
+ | * Invert | ||
+ | * Mode | ||
+ | * World Space | ||
+ | * Bounding box | ||
+ | * From/To | ||
+ | * Use Angle | ||
+ | * Invert | ||
+ | * From/To | ||
==== Mirror ==== | ==== Mirror ==== | ||
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==== Render ==== | ==== Render ==== | ||
- | | + | |
* Use Light Linker - this feature will transfer Light Linker setup from objects used in scatter to instanced objects. | * Use Light Linker - this feature will transfer Light Linker setup from objects used in scatter to instanced objects. | ||
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* Motion Blur and Velocity Channel | * Motion Blur and Velocity Channel | ||
* Velocity Channel Only | * Velocity Channel Only | ||
+ | * Use Rayserver Instancer (WIP, Next) | ||
+ | * Static instancer | ||
==== VRayProxy Animation ==== | ==== VRayProxy Animation ==== | ||
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In case of license malfunction and errors (which can be caused by disk reformatting, | In case of license malfunction and errors (which can be caused by disk reformatting, | ||
- | |||
- | However, in the case of total replacement of a computer by a new one new license is not provided more often than once in half a year. | ||
- | ===== Installation error ===== | ||
- | |||
- | | ||
- | |||
- | Make sure Maya is not running, please double check in task manager too. | ||
- | |||
- | Make sure you are installing with the administrator rights (on Windows 7 right click “Run as administrator”) . | ||
- | |||
- | Make sure you choose right installation path | ||
===== Does not appear in create menu ===== | ===== Does not appear in create menu ===== | ||
- | * Please make sure all files were placed into right folders | + | * Please make sure all files were placed into right folders. |
* Start Maya and enable Load and/or Auto load in Window → Settings/ | * Start Maya and enable Load and/or Auto load in Window → Settings/ | ||
- | ===== Manual installation ===== | ||
- | < | ||
- | 2009-2014 - are Maya versions | ||
- | 20, 22, 23, 24, nightly - are V-Ray versions (20 => 2.0, 24 => 2.4 | ||
- | etc, nightly means some nightly V-Ray build) | ||
- | |||
- | VRayScatter.so, | ||
- | Files started with libvray_* (vray_* for Windwos) are V-Ray plugins | ||
- | and should go to VRAY_FOR_MAYA< | ||
- | |||
- | Mel files goes to MAYA_SCRIPT_PATH (AETemplate* could be stored under | ||
- | the AETemplates for convenience). | ||
- | Shader file should go to VRAY_FOR_MAYA2014_MAIN_x64/ | ||
- | |||
- | If you are using default setup then: | ||
- | MAYA_SCRIPT_PATH = / | ||
- | AETemplates = / | ||
- | MAYA_PLUG_IN_PATH = / | ||
- | VRAY_FOR_MAYA2014_PLUGINS_x64 = / | ||
- | Shader txt file goes to / | ||
- | </ | ||
- | ===== log ===== | + | ===== Log ===== |
Check your log for any errors, also from version 4.405.154 you can now setup environment variable ICUBE_DEBUG | Check your log for any errors, also from version 4.405.154 you can now setup environment variable ICUBE_DEBUG | ||