Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
en:vrayscatter-maya [2020/08/19 15:19]
anvar [Render]
en:vrayscatter-maya [2022/01/26 13:10]
anvar [System Requirements]
Line 3: Line 3:
  
 ====== VRayScatter For Maya Manual ====== ====== VRayScatter For Maya Manual ======
-**[[http://rendering.ru/ru_en/vrayscatter-for-maya.html|VRayScatter For Maya]]** is a plug-in for Maya which works with V-Ray rendering system. It is possible to create complicated scenes with a huge amount of objects easy and quickly with the aid of this plugin. +**[[https://rendering.ru/vrayscatter-for-maya.html|VRayScatter For Maya]]** is a plug-in for Maya which works with V-Ray rendering system. It is possible to create complicated scenes with a huge amount of objects easy and quickly with the aid of this plugin. 
  
 Usually scenes in Maya with a great amount of even identical objects take a lot of space on HDD, consumes a lot of time for loading, and it is very hard to work with. **VRayScatter For Maya** is created to solve these problems.  Usually scenes in Maya with a great amount of even identical objects take a lot of space on HDD, consumes a lot of time for loading, and it is very hard to work with. **VRayScatter For Maya** is created to solve these problems. 
Line 20: Line 20:
  
 __Maya versions:__ __Maya versions:__
-  * **Windows**: 2016, 2016.5, 2017, 2018, 2019, 2020+  * **Windows**: 2016, 2016.5, 2017, 2018, 2019, 2020, 2022
   * **Mac OS X**: 2016, 2016.5, 2017, 2018, 2019, 2020   * **Mac OS X**: 2016, 2016.5, 2017, 2018, 2019, 2020
-  * **Linux**: 2016, 2016.5, 2017, 2018, 2019, 2020+  * **Linux**: 2016, 2016.5, 2017, 2018, 2019, 2020, 2022
  
 __V-Ray versions:__  __V-Ray versions:__ 
Line 73: Line 73:
  
  {{:vrayscatter-maya:10_vrs_enable_plugin.png?nolink| VRayScatter for Maya autoload }}  {{:vrayscatter-maya:10_vrs_enable_plugin.png?nolink| VRayScatter for Maya autoload }}
-===== Installation on Windows DR nodes =====+===== Installation on Windows Rendering nodes =====
  
-Copy **vray_VRayScatter.dll** from //MAYA_ROOT/vray/vrayplugins// to //VRAY_STANDALONE/vrayplugins// (or //MAYA_ROOT/vray/vrayplugins//) on render nodes.+==== Batch Rendering ==== 
 +install same as workstation but without activation 
 + 
 +or manually copy files 
 + 
 + 
 +==== Distributed Rendering ==== 
 + 
 +Copy **vray_VRayScatter.dll** from //MAYA_ROOT\plug-ins\vrayscatter\vrayplugins// to //VRAY_STANDALONE/vrayplugins// (or //MAYA_ROOT/vray/vrayplugins//) on render nodes.
  
 (or whichever folder is used for loading vray plugins from, the folder is usually called /vrayplugins and locates within your V-Ray installation) (or whichever folder is used for loading vray plugins from, the folder is usually called /vrayplugins and locates within your V-Ray installation)
  
 For example, from: For example, from:
-<code>C:\Program Files\Autodesk\Maya2012\vray\vrayplugins</code>+<code>C:\Program Files\Autodesk\Maya2020\plug-ins\vrayscatter\vrayplugins</code>
 to:\\ to:\\
-<code>C:\Program Files\Chaos Group\V-Ray\Standalone\vrayplugins</code>+<code>C:\Program Files\Chaos Group\V-Ray\Standalone for x64\vray\vrayplugins</code>
 ===== Uninstall ===== ===== Uninstall =====
  
Line 127: Line 135:
   * change paths in VRayScatterForMaya.mod file according to your environment, if needed   * change paths in VRayScatterForMaya.mod file according to your environment, if needed
   * command should be executed with root permissions   * command should be executed with root permissions
-===== Installation On Linux Batch Render Nodes ===== + 
-same as workstation +===== Installation On Linux Render Nodes ===== 
-===== Installation On Linux DR Nodes =====+==== Batch Rendering ==== 
 + 
 +Same as for workstation, but without activation 
 + 
 +Run installer, extract files and then copy across rendernodes 
 + 
 +And check .mod file for variables 
 +==== Distributed Rendering ====
  
 For V-Ray "Distributed Render" node installation you only need to copy V-Ray plugin file **libvray_VRayScatter.so** e.g : For V-Ray "Distributed Render" node installation you only need to copy V-Ray plugin file **libvray_VRayScatter.so** e.g :
Line 516: Line 531:
  
 In case of license malfunction and errors (which can be caused by disk reformatting, re-installation of the operating system or components replacement) you are free to address the developer at any time by sending your request for a new *.LIC file to  mail@rendering.ru.  In case of license malfunction and errors (which can be caused by disk reformatting, re-installation of the operating system or components replacement) you are free to address the developer at any time by sending your request for a new *.LIC file to  mail@rendering.ru. 
- 
-However, in the case of total replacement of a computer by a new one new license is not provided more often than once in half a year.  
-===== Installation error ===== 
- 
- {{:vrayscatter-maya:03_vrs_installer_errors.png?nolink| VRayScatter for Maya installation error}} 
- 
-Make sure Maya is not running, please double check in task manager too.  
- 
-Make sure you are installing with the administrator rights (on Windows 7 right click “Run as administrator”) .  
- 
-Make sure you choose right installation path 
  
 ===== Does not appear in create menu ===== ===== Does not appear in create menu =====
-  * Please make sure all files were placed into right folders (please see "manual installation" below)+  * Please make sure all files were placed into right folders.
   * Start Maya and enable Load and/or Auto load in Window → Settings/Preferences → Plug-in Manager for the VRayScatter plug-in.   * Start Maya and enable Load and/or Auto load in Window → Settings/Preferences → Plug-in Manager for the VRayScatter plug-in.
  
-===== Manual installation ===== 
-<code> 
-2009-2014 - are Maya versions 
-20, 22, 23, 24, nightly - are V-Ray versions (20 => 2.0, 24 => 2.4 
-etc, nightly means some nightly V-Ray build) 
- 
-VRayScatter.so, VRayPatterForMaya.so are Maya plugins and should go to MAYA_PLUG_IN_PATH. 
-Files started with libvray_* (vray_* for Windwos) are V-Ray plugins 
-and should go to VRAY_FOR_MAYA<MAYA_VER>_PLUGINS_x64. 
- 
-Mel files goes to MAYA_SCRIPT_PATH (AETemplate* could be stored under 
-the AETemplates for convenience). 
-Shader file should go to VRAY_FOR_MAYA2014_MAIN_x64/shaders. 
- 
-If you are using default setup then: 
-MAYA_SCRIPT_PATH = /usr/autodesk/maya2014-x64/scripts 
-AETemplates = /usr/autodesk/maya2014-x64/scripts/AETemplates 
-MAYA_PLUG_IN_PATH = /usr/autodesk/maya2014-x64/bin/plug-ins 
-VRAY_FOR_MAYA2014_PLUGINS_x64 = /usr/autodesk/maya2014-x64/vray/vrayplugins 
-Shader txt file goes to /usr/autodesk/maya2014-x64/vray/shaders 
-</code> 
  
-===== log =====+===== Log =====
 Check your log for any errors, also from version 4.405.154 you can now setup environment variable ICUBE_DEBUG  to 1, this will produce more info from VrayScatter Check your log for any errors, also from version 4.405.154 you can now setup environment variable ICUBE_DEBUG  to 1, this will produce more info from VrayScatter
  
Print/export